Initial commit
This commit is contained in:
commit
81c95e88ec
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2
.clangd
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2
.clangd
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|
@ -0,0 +1,2 @@
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|||
CompileFlags:
|
||||
CompilationDatabase: build/
|
||||
2
.gitignore
vendored
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2
.gitignore
vendored
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|
@ -0,0 +1,2 @@
|
|||
/.cache
|
||||
/build
|
||||
17
CMakeLists.txt
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17
CMakeLists.txt
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|
@ -0,0 +1,17 @@
|
|||
cmake_minimum_required(VERSION 3.20)
|
||||
project(mwchar)
|
||||
|
||||
set(CURSES_NEED_NCURSES TRUE)
|
||||
find_package(Curses REQUIRED)
|
||||
|
||||
add_executable(mwchar
|
||||
src/main.c
|
||||
)
|
||||
|
||||
target_include_directories(mwchar
|
||||
PRIVATE
|
||||
${CMAKE_SOURCE_DIR}/include
|
||||
${CURSES_INCLUDE_DIRS}
|
||||
)
|
||||
|
||||
target_link_libraries(mwchar PRIVATE panel menu ${CURSES_LIBRARIES})
|
||||
674
COPYING
Normal file
674
COPYING
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|
|
@ -0,0 +1,674 @@
|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
695
include/mwchar/data.h
Normal file
695
include/mwchar/data.h
Normal file
|
|
@ -0,0 +1,695 @@
|
|||
/*
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
enum MW_RACE {
|
||||
ARGONIAN,
|
||||
BRETON,
|
||||
DARK_ELF,
|
||||
HIGH_ELF,
|
||||
IMPERIAL,
|
||||
KHAJIIT,
|
||||
NORD,
|
||||
ORC,
|
||||
REDGUARD,
|
||||
WOOD_ELF,
|
||||
RACE_COUNT
|
||||
};
|
||||
|
||||
const char* MW_RACE_STR[] = {
|
||||
[ARGONIAN] = "Argonian",
|
||||
[BRETON] = "Breton",
|
||||
[DARK_ELF] = "Dark Elf",
|
||||
[HIGH_ELF] = "High Elf",
|
||||
[IMPERIAL] = "Imperial",
|
||||
[KHAJIIT] = "Khajiit",
|
||||
[NORD] = "Nord",
|
||||
[ORC] = "Orc",
|
||||
[REDGUARD] = "Redguard",
|
||||
[WOOD_ELF] = "Wood Elf"
|
||||
};
|
||||
|
||||
enum MW_SEX {
|
||||
MALE,
|
||||
FEMALE,
|
||||
SEX_COUNT
|
||||
};
|
||||
|
||||
const char* MW_SEX_STR[] = {
|
||||
[MALE] = "Male",
|
||||
[FEMALE] = "Female"
|
||||
};
|
||||
|
||||
enum MW_ATTRIBUTE {
|
||||
STRENGTH,
|
||||
INTELLIGENCE,
|
||||
WILLPOWER,
|
||||
AGILITY,
|
||||
SPEED,
|
||||
ENDURANCE,
|
||||
PERSONALITY,
|
||||
LUCK,
|
||||
ATTRIBUTE_COUNT
|
||||
};
|
||||
|
||||
const char* MW_ATTRIBUTE_STR[] = {
|
||||
[STRENGTH] = "Strength",
|
||||
[INTELLIGENCE] = "Intelligence",
|
||||
[WILLPOWER] = "Willpower",
|
||||
[AGILITY] = "Agility",
|
||||
[SPEED] = "Speed",
|
||||
[ENDURANCE] = "Endurance",
|
||||
[PERSONALITY] = "Personality",
|
||||
[LUCK] = "Luck"
|
||||
};
|
||||
|
||||
enum MW_SKILL {
|
||||
ARMORER,
|
||||
ATHLETICS,
|
||||
AXE,
|
||||
BLOCK,
|
||||
BLUNT_WEAPON,
|
||||
HEAVY_ARMOR,
|
||||
LONG_BLADE,
|
||||
MEDIUM_ARMOR,
|
||||
SPEAR,
|
||||
ALCHEMY,
|
||||
ALTERATION,
|
||||
CONJURATION,
|
||||
DESTRUCTION,
|
||||
ENCHANT,
|
||||
ILLUSION,
|
||||
MYSTICISM,
|
||||
RESTORATION,
|
||||
UNARMORED,
|
||||
ACROBATICS,
|
||||
HAND_TO_HAND,
|
||||
SHORT_BLADE,
|
||||
LIGHT_ARMOR,
|
||||
MARKSMAN,
|
||||
MERCANTILE,
|
||||
SECURITY,
|
||||
SNEAK,
|
||||
SPEECHCRAFT,
|
||||
SKILL_COUNT
|
||||
};
|
||||
|
||||
const char* MW_SKILL_STR[] = {
|
||||
[ARMORER] = "Armorer",
|
||||
[ATHLETICS] = "Athletics",
|
||||
[AXE] = "Axe",
|
||||
[BLOCK] = "Block",
|
||||
[BLUNT_WEAPON] = "Blunt Weapon",
|
||||
[HEAVY_ARMOR] = "Heavy Armor",
|
||||
[LONG_BLADE] = "Long Blade",
|
||||
[MEDIUM_ARMOR] = "Medium Armor",
|
||||
[SPEAR] = "Spear",
|
||||
[ALCHEMY] = "Alchemy",
|
||||
[ALTERATION] = "Alteration",
|
||||
[CONJURATION] = "Conjuration",
|
||||
[DESTRUCTION] = "Destruction",
|
||||
[ENCHANT] = "Enchant",
|
||||
[ILLUSION] = "Illusion",
|
||||
[MYSTICISM] = "Mysticism",
|
||||
[RESTORATION] = "Restoration",
|
||||
[UNARMORED] = "Unarmored",
|
||||
[ACROBATICS] = "Acrobatics",
|
||||
[HAND_TO_HAND] = "Hand-to-hand",
|
||||
[SHORT_BLADE] = "Short Blade",
|
||||
[LIGHT_ARMOR] = "Light Armor",
|
||||
[MARKSMAN] = "Marksman",
|
||||
[MERCANTILE] = "Mercantile",
|
||||
[SECURITY] = "Security",
|
||||
[SNEAK] = "Sneak",
|
||||
[SPEECHCRAFT] = "Speechcraft"
|
||||
};
|
||||
|
||||
enum MW_SPECIALIZATION {
|
||||
COMBAT,
|
||||
MAGIC,
|
||||
STEALTH,
|
||||
SPECIALIZATION_COUNT
|
||||
};
|
||||
|
||||
const char* MW_SPECIALIZATION_STR[] = {
|
||||
[COMBAT] = "Combat",
|
||||
[MAGIC] = "Magic",
|
||||
[STEALTH] = "Stealth"
|
||||
};
|
||||
|
||||
enum MW_BIRTHSIGN {
|
||||
APPRENTICE,
|
||||
ATRONACH,
|
||||
LADY,
|
||||
LORD,
|
||||
LOVER,
|
||||
MAGE,
|
||||
RITUAL,
|
||||
SERPENT,
|
||||
SHADOW,
|
||||
STEED,
|
||||
THIEF,
|
||||
TOWER,
|
||||
WARRIOR,
|
||||
BIRTHSIGN_COUNT
|
||||
};
|
||||
|
||||
const char* MW_BIRTHSIGN_STR[] = {
|
||||
[APPRENTICE] = "The Apprentice",
|
||||
[ATRONACH] = "The Atronach",
|
||||
[LADY] = "The Lady",
|
||||
[LORD] = "The Lord",
|
||||
[LOVER] = "The Lover",
|
||||
[MAGE] = "The Mage",
|
||||
[RITUAL] = "The Ritual",
|
||||
[SERPENT] = "The Serpent",
|
||||
[SHADOW] = "The Shadow",
|
||||
[STEED] = "The Steed",
|
||||
[THIEF] = "The Thief",
|
||||
[TOWER] = "The Tower",
|
||||
[WARRIOR] = "The Warrior"
|
||||
};
|
||||
|
||||
const int MW_RACE_SKILLS[RACE_COUNT][SKILL_COUNT] = {
|
||||
[ARGONIAN] = {
|
||||
[ALCHEMY] = 5,
|
||||
[ATHLETICS] = 15,
|
||||
[ILLUSION] = 5,
|
||||
[MEDIUM_ARMOR] = 5,
|
||||
[MYSTICISM] = 5,
|
||||
[SPEAR] = 5,
|
||||
[UNARMORED] = 5
|
||||
},
|
||||
[BRETON] = {
|
||||
[ALCHEMY] = 5,
|
||||
[ALTERATION] = 5,
|
||||
[CONJURATION] = 10,
|
||||
[ILLUSION] = 5,
|
||||
[MYSTICISM] = 10,
|
||||
[RESTORATION] = 10
|
||||
},
|
||||
[DARK_ELF] = {
|
||||
[ATHLETICS] = 5,
|
||||
[DESTRUCTION] = 10,
|
||||
[LIGHT_ARMOR] = 5,
|
||||
[LONG_BLADE] = 5,
|
||||
[MARKSMAN] = 5,
|
||||
[MYSTICISM] = 5,
|
||||
[SHORT_BLADE] = 10
|
||||
},
|
||||
[HIGH_ELF] = {
|
||||
[ALCHEMY] = 10,
|
||||
[ALTERATION] = 5,
|
||||
[CONJURATION] = 5,
|
||||
[DESTRUCTION] = 10,
|
||||
[ENCHANT] = 10,
|
||||
[ILLUSION] = 5
|
||||
},
|
||||
[IMPERIAL] = {
|
||||
[BLUNT_WEAPON] = 5,
|
||||
[HAND_TO_HAND] = 5,
|
||||
[LIGHT_ARMOR] = 5,
|
||||
[LONG_BLADE] = 10,
|
||||
[MERCANTILE] = 10,
|
||||
[SPEECHCRAFT] = 10
|
||||
},
|
||||
[KHAJIIT] = {
|
||||
[ACROBATICS] = 15,
|
||||
[ATHLETICS] = 5,
|
||||
[HAND_TO_HAND] = 5,
|
||||
[LIGHT_ARMOR] = 5,
|
||||
[SECURITY] = 5,
|
||||
[SHORT_BLADE] = 5,
|
||||
[SNEAK] = 5
|
||||
},
|
||||
[NORD] = {
|
||||
[AXE] = 10,
|
||||
[BLUNT_WEAPON] = 10,
|
||||
[HEAVY_ARMOR] = 5,
|
||||
[LONG_BLADE] = 5,
|
||||
[MEDIUM_ARMOR] = 10,
|
||||
[SPEAR] = 5
|
||||
},
|
||||
[ORC] = {
|
||||
[ARMORER] = 10,
|
||||
[AXE] = 5,
|
||||
[BLOCK] = 10,
|
||||
[HEAVY_ARMOR] = 10,
|
||||
[MEDIUM_ARMOR] = 10
|
||||
},
|
||||
[REDGUARD] = {
|
||||
[ATHLETICS] = 5,
|
||||
[AXE] = 5,
|
||||
[BLUNT_WEAPON] = 5,
|
||||
[HEAVY_ARMOR] = 5,
|
||||
[LONG_BLADE] = 15,
|
||||
[MEDIUM_ARMOR] = 5,
|
||||
[SHORT_BLADE] = 5
|
||||
},
|
||||
[WOOD_ELF] = {
|
||||
[ACROBATICS] = 5,
|
||||
[ALCHEMY] = 5,
|
||||
[LIGHT_ARMOR] = 10,
|
||||
[MARKSMAN] = 15,
|
||||
[SNEAK] = 10
|
||||
}
|
||||
};
|
||||
|
||||
const int MW_RACE_ATTRS[RACE_COUNT][SEX_COUNT][ATTRIBUTE_COUNT] = {
|
||||
[ARGONIAN] = {
|
||||
[MALE] = {
|
||||
[WILLPOWER] = -10,
|
||||
[AGILITY] = +10,
|
||||
[SPEED] = +10,
|
||||
[ENDURANCE] = -10,
|
||||
[PERSONALITY] = -10
|
||||
},
|
||||
[FEMALE] = {
|
||||
[INTELLIGENCE] = +10,
|
||||
[ENDURANCE] = -10,
|
||||
[PERSONALITY] = -10
|
||||
}
|
||||
},
|
||||
[BRETON] = {
|
||||
[MALE] = {
|
||||
[INTELLIGENCE] = +10,
|
||||
[WILLPOWER] = +10,
|
||||
[AGILITY] = -10,
|
||||
[SPEED] = -10,
|
||||
[ENDURANCE] = -10
|
||||
},
|
||||
[FEMALE] = {
|
||||
[STRENGTH] = -10,
|
||||
[INTELLIGENCE] = +10,
|
||||
[WILLPOWER] = +10,
|
||||
[AGILITY] = -10,
|
||||
[ENDURANCE] = -10
|
||||
}
|
||||
},
|
||||
[DARK_ELF] = {
|
||||
[MALE] = {
|
||||
[WILLPOWER] = -10,
|
||||
[SPEED] = +10,
|
||||
[PERSONALITY] = -10
|
||||
},
|
||||
[FEMALE] = {
|
||||
[WILLPOWER] = -10,
|
||||
[SPEED] = +10,
|
||||
[ENDURANCE] = -10
|
||||
}
|
||||
},
|
||||
[HIGH_ELF] = {
|
||||
[MALE] = {
|
||||
[STRENGTH] = -10,
|
||||
[INTELLIGENCE] = +10,
|
||||
[SPEED] = -10
|
||||
},
|
||||
[FEMALE] = {
|
||||
[STRENGTH] = -10,
|
||||
[INTELLIGENCE] = +10,
|
||||
[ENDURANCE] = -10
|
||||
}
|
||||
},
|
||||
[IMPERIAL] = {
|
||||
[MALE] = {
|
||||
[WILLPOWER] = -10,
|
||||
[AGILITY] = -10,
|
||||
[PERSONALITY] = +10
|
||||
},
|
||||
[FEMALE] = {
|
||||
[AGILITY] = -10,
|
||||
[SPEED] = -10,
|
||||
[PERSONALITY] = +10
|
||||
}
|
||||
},
|
||||
[KHAJIIT] = {
|
||||
[MALE] = {
|
||||
[WILLPOWER] = -10,
|
||||
[AGILITY] = +10,
|
||||
[ENDURANCE] = -10
|
||||
},
|
||||
[FEMALE] = {
|
||||
[STRENGTH] = -10,
|
||||
[WILLPOWER] = -10,
|
||||
[AGILITY] = +10
|
||||
}
|
||||
},
|
||||
[NORD] = {
|
||||
[MALE] = {
|
||||
[STRENGTH] = +10,
|
||||
[INTELLIGENCE] = -10,
|
||||
[AGILITY] = -10,
|
||||
[ENDURANCE] = +10,
|
||||
[PERSONALITY] = -10
|
||||
},
|
||||
[FEMALE] = {
|
||||
[STRENGTH] = +10,
|
||||
[INTELLIGENCE] = -10,
|
||||
[WILLPOWER] = +10,
|
||||
[AGILITY] = -10,
|
||||
[PERSONALITY] = -10
|
||||
}
|
||||
},
|
||||
[ORC] = {
|
||||
[MALE] = {
|
||||
[STRENGTH] = +5,
|
||||
[INTELLIGENCE] = -10,
|
||||
[WILLPOWER] = +10,
|
||||
[AGILITY] = -5,
|
||||
[SPEED] = -10,
|
||||
[ENDURANCE] = +10,
|
||||
[PERSONALITY] = -10
|
||||
},
|
||||
[FEMALE] = {
|
||||
[STRENGTH] = +5,
|
||||
[WILLPOWER] = +5,
|
||||
[AGILITY] = -5,
|
||||
[SPEED] = -10,
|
||||
[ENDURANCE] = +10,
|
||||
[PERSONALITY] = -5
|
||||
}
|
||||
},
|
||||
[REDGUARD] = {
|
||||
[MALE] = {
|
||||
[STRENGTH] = +10,
|
||||
[INTELLIGENCE] = -10,
|
||||
[WILLPOWER] = -10,
|
||||
[ENDURANCE] = +10,
|
||||
[PERSONALITY] = -10
|
||||
},
|
||||
[FEMALE] = {
|
||||
[INTELLIGENCE] = -10,
|
||||
[WILLPOWER] = -10,
|
||||
[ENDURANCE] = +10
|
||||
}
|
||||
},
|
||||
[WOOD_ELF] = {
|
||||
[MALE] = {
|
||||
[STRENGTH] = -10,
|
||||
[WILLPOWER] = -10,
|
||||
[AGILITY] = +10,
|
||||
[SPEED] = +10,
|
||||
[ENDURANCE] = -10
|
||||
},
|
||||
[FEMALE] = {
|
||||
[STRENGTH] = -10,
|
||||
[WILLPOWER] = -10,
|
||||
[AGILITY] = +10,
|
||||
[SPEED] = +10,
|
||||
[ENDURANCE] = -10
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const float MW_RACE_MAGICKA_BONUS[RACE_COUNT] = {
|
||||
[BRETON] = 0.5f,
|
||||
[HIGH_ELF] = 1.5f
|
||||
};
|
||||
|
||||
const float MW_BIRTHSIGN_MAGICKA_BONUS[BIRTHSIGN_COUNT] = {
|
||||
[MAGE] = 0.5f,
|
||||
[APPRENTICE] = 1.5f,
|
||||
[ATRONACH] = 2.0f
|
||||
};
|
||||
|
||||
enum MW_SPELL {
|
||||
BEGGARS_NOSE,
|
||||
BLESSED_TOUCH,
|
||||
BLESSED_WORD,
|
||||
BLOOD_OF_THE_NORTH,
|
||||
BOUND_DAGGER,
|
||||
CHAMELEON,
|
||||
DETECT_CREATURE,
|
||||
EYE_OF_NIGHT,
|
||||
FIRE_BITE,
|
||||
HEARTH_HEAL,
|
||||
SANCTUARY,
|
||||
SHIELD,
|
||||
STAR_CURSE,
|
||||
SUMMON_ANCESTRAL_GHOST,
|
||||
WATER_BREATHING,
|
||||
WATER_WALKING,
|
||||
SPELL_COUNT
|
||||
};
|
||||
|
||||
const char* MW_SPELL_STR[] = {
|
||||
[BEGGARS_NOSE] = "Beggar's Nose",
|
||||
[BLESSED_TOUCH] = "Blessed Touch",
|
||||
[BLESSED_WORD] = "Blessed Word",
|
||||
[BLOOD_OF_THE_NORTH] = "Bld of the North",
|
||||
[BOUND_DAGGER] = "Bound Dagger",
|
||||
[CHAMELEON] = "Chameleon",
|
||||
[DETECT_CREATURE] = "Detect Creature",
|
||||
[EYE_OF_NIGHT] = "Eye of Night",
|
||||
[FIRE_BITE] = "Fire Bite",
|
||||
[HEARTH_HEAL] = "Hearth Heal",
|
||||
[SANCTUARY] = "Sanctuary",
|
||||
[SHIELD] = "Shield",
|
||||
[STAR_CURSE] = "Star-Curse",
|
||||
[SUMMON_ANCESTRAL_GHOST] = "Summon Ghost",
|
||||
[WATER_BREATHING] = "Water Breathing",
|
||||
[WATER_WALKING] = "Water Walking"
|
||||
};
|
||||
|
||||
#define STARTING_SPELL_COUNT 9
|
||||
const int MW_STARTING_SPELL[][3] = {
|
||||
{SANCTUARY, ILLUSION, 65},
|
||||
{CHAMELEON, ILLUSION, 65},
|
||||
{BOUND_DAGGER, CONJURATION, 56},
|
||||
{SUMMON_ANCESTRAL_GHOST, CONJURATION, 71},
|
||||
{WATER_WALKING, ALTERATION, 59},
|
||||
{SHIELD, ALTERATION, 65},
|
||||
{FIRE_BITE, DESTRUCTION, 56},
|
||||
{DETECT_CREATURE, MYSTICISM, 69},
|
||||
{HEARTH_HEAL, RESTORATION, 63}
|
||||
};
|
||||
|
||||
enum MW_ABILITY {
|
||||
AKAVIRI_DANGER_SENSE,
|
||||
CHARIOTEER,
|
||||
ELFBORN,
|
||||
FAY,
|
||||
IMMUNE_TO_FROST,
|
||||
IMMUNE_TO_POISON,
|
||||
LADYS_FAVOR,
|
||||
LADYS_GRACE,
|
||||
MAGICKA_BONUS,
|
||||
MOONCALF,
|
||||
RESIST_DISEASE,
|
||||
RESIST_FIRE,
|
||||
RESIST_MAGICKA,
|
||||
RESIST_POISON,
|
||||
RESIST_SHOCK,
|
||||
TROLLKIN,
|
||||
WARWYRD,
|
||||
WEAKNESS_TO_FIRE,
|
||||
WEAKNESS_TO_FROST,
|
||||
WEAKNESS_TO_MAGICKA,
|
||||
WEAKNESS_TO_SHOCK,
|
||||
WOMBBURN,
|
||||
ABILITY_COUNT
|
||||
};
|
||||
|
||||
const char *MW_ABILITY_STR[] = {
|
||||
[AKAVIRI_DANGER_SENSE] = "Akaviri Sense",
|
||||
[CHARIOTEER] = "Charioteer",
|
||||
[ELFBORN] = "Elfborn",
|
||||
[FAY] = "Fay",
|
||||
[IMMUNE_TO_FROST] = "Immune Frost",
|
||||
[IMMUNE_TO_POISON] = "Immune Poison",
|
||||
[LADYS_FAVOR] = "Lady's Favor",
|
||||
[LADYS_GRACE] = "Lady's Grace",
|
||||
[MAGICKA_BONUS] = "Magicka Bonus",
|
||||
[MOONCALF] = "Mooncalf",
|
||||
[RESIST_DISEASE] = "Resist Disease",
|
||||
[RESIST_FIRE] = "Resist Fire",
|
||||
[RESIST_MAGICKA] = "Resist Magicka",
|
||||
[RESIST_POISON] = "Resist Poison",
|
||||
[RESIST_SHOCK] = "Resist Shock",
|
||||
[TROLLKIN] = "Trollkin",
|
||||
[WARWYRD] = "Warwyrd",
|
||||
[WEAKNESS_TO_FIRE] = "Weakness Fire",
|
||||
[WEAKNESS_TO_FROST] = "Weakness Frost",
|
||||
[WEAKNESS_TO_MAGICKA] = "Weakness Magic",
|
||||
[WEAKNESS_TO_SHOCK] = "Weakness Shock",
|
||||
[WOMBBURN] = "Wombburn"
|
||||
};
|
||||
|
||||
enum MW_POWER {
|
||||
ADRENALINE_RUSH,
|
||||
ANCESTOR_GUARDIAN,
|
||||
BEAST_TONGUE,
|
||||
BERSERK,
|
||||
DRAGON_SKIN,
|
||||
EYE_OF_FEAR,
|
||||
LOVERS_KISS,
|
||||
MARAS_GIFT,
|
||||
MOONSHADOW,
|
||||
STAR_OF_THE_WEST,
|
||||
THUNDER_FIST,
|
||||
TOWER_KEY,
|
||||
VOICE_OF_THE_EMPEROR,
|
||||
WOAD,
|
||||
POWER_COUNT
|
||||
};
|
||||
|
||||
const char *MW_POWER_STR[] = {
|
||||
[ADRENALINE_RUSH] = "Adrenaline Rush",
|
||||
[ANCESTOR_GUARDIAN] = "Ancst. Guardian",
|
||||
[BEAST_TONGUE] = "Beast Tongue",
|
||||
[BERSERK] = "Berserk",
|
||||
[DRAGON_SKIN] = "Dragon Skin",
|
||||
[EYE_OF_FEAR] = "Eye of Fear",
|
||||
[LOVERS_KISS] = "Lover's Kiss",
|
||||
[MARAS_GIFT] = "Mara's Gift",
|
||||
[MOONSHADOW] = "Moonshadow",
|
||||
[STAR_OF_THE_WEST] = "Star / West",
|
||||
[THUNDER_FIST] = "Thunder Fist",
|
||||
[TOWER_KEY] = "Tower Key",
|
||||
[VOICE_OF_THE_EMPEROR] = "Voice / Emperor",
|
||||
[WOAD] = "Woad"
|
||||
};
|
||||
|
||||
const int MW_RACE_ABILITIES[RACE_COUNT][ABILITY_COUNT] = {
|
||||
[ARGONIAN] = {
|
||||
[IMMUNE_TO_POISON] = 1,
|
||||
[RESIST_DISEASE] = 1
|
||||
},
|
||||
[BRETON] = {
|
||||
[RESIST_MAGICKA] = 1,
|
||||
[MAGICKA_BONUS] = 1
|
||||
},
|
||||
[DARK_ELF] = {
|
||||
[RESIST_FIRE] = 1
|
||||
},
|
||||
[HIGH_ELF] = {
|
||||
[RESIST_DISEASE] = 1,
|
||||
[WEAKNESS_TO_SHOCK] = 1,
|
||||
[WEAKNESS_TO_FROST] = 1,
|
||||
[WEAKNESS_TO_FIRE] = 1,
|
||||
[WEAKNESS_TO_MAGICKA] = 1,
|
||||
[MAGICKA_BONUS] = 1
|
||||
},
|
||||
[NORD] = {
|
||||
[RESIST_SHOCK] = 1,
|
||||
[IMMUNE_TO_FROST] = 1
|
||||
},
|
||||
[ORC] = {
|
||||
[RESIST_MAGICKA] = 1
|
||||
},
|
||||
[REDGUARD] = {
|
||||
[RESIST_POISON] = 1,
|
||||
[RESIST_DISEASE] = 1
|
||||
},
|
||||
[WOOD_ELF] = {
|
||||
[RESIST_DISEASE] = 1
|
||||
}
|
||||
};
|
||||
const int MW_RACE_POWERS[RACE_COUNT][POWER_COUNT] = {
|
||||
[BRETON] = {
|
||||
[DRAGON_SKIN] = 1
|
||||
},
|
||||
[DARK_ELF] = {
|
||||
[ANCESTOR_GUARDIAN] = 1
|
||||
},
|
||||
[IMPERIAL] = {
|
||||
[STAR_OF_THE_WEST] = 1,
|
||||
[VOICE_OF_THE_EMPEROR] = 1
|
||||
},
|
||||
[KHAJIIT] = {
|
||||
[EYE_OF_FEAR] = 1
|
||||
},
|
||||
[NORD] = {
|
||||
[THUNDER_FIST] = 1,
|
||||
[WOAD] = 1
|
||||
},
|
||||
[ORC] = {
|
||||
[BERSERK] = 1
|
||||
},
|
||||
[REDGUARD] = {
|
||||
[ADRENALINE_RUSH] = 1
|
||||
},
|
||||
[WOOD_ELF] = {
|
||||
[BEAST_TONGUE] = 1
|
||||
}
|
||||
};
|
||||
const int MW_RACE_SPELLS[RACE_COUNT][SPELL_COUNT] = {
|
||||
[ARGONIAN] = {
|
||||
[WATER_BREATHING] = 1
|
||||
},
|
||||
[KHAJIIT] = {
|
||||
[EYE_OF_NIGHT] = 1
|
||||
}
|
||||
};
|
||||
|
||||
const int MW_BIRTHSIGN_ABILITIES[BIRTHSIGN_COUNT][ABILITY_COUNT] = {
|
||||
[WARRIOR] = {
|
||||
[WARWYRD] = 1
|
||||
},
|
||||
[MAGE] = {
|
||||
[FAY] = 1
|
||||
},
|
||||
[THIEF] = {
|
||||
[AKAVIRI_DANGER_SENSE] = 1
|
||||
},
|
||||
[LADY] = {
|
||||
[LADYS_FAVOR] = 1,
|
||||
[LADYS_GRACE] = 1
|
||||
},
|
||||
[STEED] = {
|
||||
[CHARIOTEER] = 1
|
||||
},
|
||||
[LORD] = {
|
||||
[TROLLKIN] = 1
|
||||
},
|
||||
[APPRENTICE] = {
|
||||
[ELFBORN] = 1
|
||||
},
|
||||
[ATRONACH] = {
|
||||
[WOMBBURN] = 1
|
||||
},
|
||||
[LOVER] = {
|
||||
[MOONCALF] = 1
|
||||
}
|
||||
};
|
||||
const int MW_BIRTHSIGN_POWERS[BIRTHSIGN_COUNT][POWER_COUNT] = {
|
||||
[RITUAL] = {
|
||||
[MARAS_GIFT] = 1
|
||||
},
|
||||
[LOVER] = {
|
||||
[LOVERS_KISS] = 1
|
||||
},
|
||||
[SHADOW] = {
|
||||
[MOONSHADOW] = 1
|
||||
},
|
||||
[TOWER] = {
|
||||
[TOWER_KEY] = 1
|
||||
}
|
||||
};
|
||||
const int MW_BIRTHSIGN_SPELLS[BIRTHSIGN_COUNT][SPELL_COUNT] = {
|
||||
[SERPENT] = {
|
||||
[STAR_CURSE] = 1
|
||||
},
|
||||
[LORD] = {
|
||||
[BLOOD_OF_THE_NORTH] = 1
|
||||
},
|
||||
[RITUAL] = {
|
||||
[BLESSED_WORD] = 1,
|
||||
[BLESSED_TOUCH] = 1
|
||||
},
|
||||
[TOWER] = {
|
||||
[BEGGARS_NOSE] = 1
|
||||
}
|
||||
};
|
||||
472
src/main.c
Normal file
472
src/main.c
Normal file
|
|
@ -0,0 +1,472 @@
|
|||
/*
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <curses.h>
|
||||
#include <stdlib.h>
|
||||
#include <ncurses.h>
|
||||
#include <menu.h>
|
||||
#include <panel.h>
|
||||
#include <mwchar/data.h>
|
||||
|
||||
#define MAX(x, y) (((x) > (y)) ? (x) : (y))
|
||||
#define MIN(x, y) (((x) < (y)) ? (x) : (y))
|
||||
#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
|
||||
|
||||
#define mvwclrtobot(win, y, x) (wmove((win), (y), (x)) == ERR ? ERR : wclrtobot((win)))
|
||||
#define NUM_FIELDS 7
|
||||
void draw_output(WINDOW* win, int race, int sex, int spec, int sign, int attrs[ATTRIBUTE_COUNT], int skills[SKILL_COUNT]);
|
||||
|
||||
enum FIELDS {
|
||||
RACE, SEX, SPEC, ATTR, SKILL_MAJ, SKILL_MIN, SIGN
|
||||
};
|
||||
typedef struct mw_menu {
|
||||
MENU *m;
|
||||
WINDOW *w;
|
||||
PANEL *p;
|
||||
int *selections;
|
||||
int num_selections;
|
||||
int max_selections;
|
||||
} mw_menu;
|
||||
|
||||
int main() {
|
||||
int ch, x, y;
|
||||
WINDOW *win_input, *win_output;
|
||||
PANEL *panel_input, *panel_output;
|
||||
initscr();
|
||||
cbreak();
|
||||
noecho();
|
||||
keypad(stdscr, 1);
|
||||
curs_set(0);
|
||||
refresh();
|
||||
|
||||
|
||||
|
||||
win_input = newwin(8, COLS, 0, 0);
|
||||
box(win_input, 0, 0);
|
||||
panel_input = new_panel(win_input);
|
||||
win_output = newwin(LINES-8, COLS, 8, 0);
|
||||
panel_output = new_panel(win_output);
|
||||
|
||||
int out_skills[SKILL_COUNT] = {0};
|
||||
int out_attrs[ATTRIBUTE_COUNT] = {0};
|
||||
|
||||
int input_col_width = (COLS - 2) / 5;
|
||||
int input_col_height = 6;
|
||||
WINDOW *field_windows[NUM_FIELDS];
|
||||
field_windows[0] = newwin(input_col_height/2, input_col_width, 1, 1 );
|
||||
field_windows[1] = newwin(input_col_height/2, input_col_width, input_col_height/2+1, 1 );
|
||||
field_windows[2] = newwin(input_col_height/2, input_col_width, 1, input_col_width+1);
|
||||
field_windows[3] = newwin(input_col_height/2, input_col_width, input_col_height/2+1, input_col_width+1);
|
||||
field_windows[4] = newwin(input_col_height, input_col_width, 1, input_col_width*2+1);
|
||||
field_windows[5] = newwin(input_col_height, input_col_width, 1, input_col_width*3+1);
|
||||
field_windows[6] = newwin(input_col_height, input_col_width, 1, input_col_width*4+1);
|
||||
|
||||
PANEL *field_panels[NUM_FIELDS];
|
||||
for (int i = 0; i < NUM_FIELDS; ++i) {
|
||||
field_panels[i] = new_panel(field_windows[i]);
|
||||
}
|
||||
const char *field_headers[] = {
|
||||
"Race",
|
||||
"Sex",
|
||||
"Specializ.",
|
||||
"Favored Attr.",
|
||||
"Major Skills",
|
||||
"Minor Skills",
|
||||
"Birthsign"
|
||||
};
|
||||
const char **field_strings[] = {
|
||||
MW_RACE_STR,
|
||||
MW_SEX_STR,
|
||||
MW_SPECIALIZATION_STR,
|
||||
MW_ATTRIBUTE_STR,
|
||||
MW_SKILL_STR,
|
||||
MW_SKILL_STR,
|
||||
MW_BIRTHSIGN_STR
|
||||
};
|
||||
|
||||
const int field_items[] = {
|
||||
RACE_COUNT,
|
||||
SEX_COUNT,
|
||||
SPECIALIZATION_COUNT,
|
||||
ATTRIBUTE_COUNT,
|
||||
SKILL_COUNT,
|
||||
SKILL_COUNT,
|
||||
BIRTHSIGN_COUNT
|
||||
};
|
||||
|
||||
const int field_max_selections[] = {
|
||||
1,
|
||||
0,
|
||||
1,
|
||||
2,
|
||||
5,
|
||||
5,
|
||||
1
|
||||
};
|
||||
|
||||
int selected_col = 0;
|
||||
int selected_row = 0;
|
||||
int selected_field = 0;
|
||||
WINDOW* selected_field_window;
|
||||
|
||||
for(int i = 0; i < 7; ++i) {
|
||||
WINDOW* w = field_windows[i];
|
||||
wattron(w, A_BOLD);
|
||||
mvwaddstr(w, 0, 0, field_headers[i]);
|
||||
wattroff(w, A_BOLD);
|
||||
}
|
||||
mvwchgat(field_windows[selected_field], 0, 0, -1, A_BOLD | A_REVERSE, 0, NULL);
|
||||
mw_menu field_menus[NUM_FIELDS] = {0};
|
||||
for (int i = 0; i < NUM_FIELDS; ++i) {
|
||||
int x, y;
|
||||
field_menus[i].num_selections = 0;
|
||||
field_menus[i].max_selections = field_max_selections[i];
|
||||
field_menus[i].selections = malloc(field_menus[i].max_selections * sizeof(*field_menus[0].selections));
|
||||
for (int j = 0; j < field_menus[i].max_selections; ++j) {
|
||||
field_menus[i].selections[j] = -1;
|
||||
}
|
||||
if (i == SEX) continue;
|
||||
ITEM ** tmp_items = calloc(field_items[i] + 1, sizeof(ITEM*));
|
||||
for (int j = 0; j < field_items[i]; ++j) {
|
||||
tmp_items[j] = new_item(field_strings[i][j], field_strings[i][j]);
|
||||
}
|
||||
tmp_items[field_items[i]] = NULL;
|
||||
field_menus[i].m = new_menu(tmp_items);
|
||||
if(i == SKILL_MIN || i == SKILL_MAJ) {
|
||||
set_menu_format(field_menus[i].m, 9, 3);
|
||||
}
|
||||
if(field_menus[i].max_selections > 1) {
|
||||
menu_opts_off(field_menus[i].m, O_ONEVALUE);
|
||||
} else {
|
||||
field_menus[i].num_selections = 1;
|
||||
field_menus[i].selections[0] = 0;
|
||||
}
|
||||
menu_opts_off(field_menus[i].m, O_SHOWDESC);
|
||||
menu_opts_off(field_menus[i].m, O_ROWMAJOR);
|
||||
set_menu_mark(field_menus[i].m, "*");
|
||||
scale_menu(field_menus[i].m, &y, &x);
|
||||
y+=2;
|
||||
x+=2;
|
||||
field_menus[i].w = newwin(y, x, (LINES-y)/2, (COLS-x)/2);
|
||||
set_menu_sub(field_menus[i].m, derwin(field_menus[i].w, y-2, x-2, 1, 1));
|
||||
post_menu(field_menus[i].m);
|
||||
field_menus[i].p = new_panel(field_menus[i].w);
|
||||
hide_panel(field_menus[i].p);
|
||||
box(field_menus[i].w, 0, 0);
|
||||
|
||||
}
|
||||
field_menus[RACE].selections[0] = DARK_ELF;
|
||||
field_menus[SPEC].selections[0] = COMBAT;
|
||||
field_menus[SIGN].selections[0] = APPRENTICE;
|
||||
field_menus[SEX].selections[0] = MALE;
|
||||
mvwaddstr(field_windows[RACE], 1, 0, field_strings[RACE][field_menus[RACE].selections[0]]);
|
||||
mvwaddstr(field_windows[SEX], 1, 0, field_strings[SEX][field_menus[SEX].selections[0]]);
|
||||
mvwaddstr(field_windows[SPEC], 1, 0, field_strings[SPEC][field_menus[SPEC].selections[0]]);
|
||||
mvwaddstr(field_windows[SIGN], 1, 0, field_strings[SIGN][field_menus[SEX].selections[0]]);
|
||||
|
||||
draw_output(win_output, field_menus[RACE].selections[0], field_menus[SEX].selections[0], field_menus[SPEC].selections[0], field_menus[SIGN].selections[0], out_attrs, out_skills);
|
||||
update_panels();
|
||||
doupdate();
|
||||
|
||||
int in_field_menu = -1;
|
||||
int selection_changed = 0;
|
||||
selected_field_window = field_windows[selected_field];
|
||||
mw_menu *cur_menu;
|
||||
ITEM **cur_menu_items;
|
||||
int *other_menu_selected;
|
||||
while ((ch = getch()) != KEY_F(1)) {
|
||||
if (in_field_menu == -1) {
|
||||
switch(ch) {
|
||||
case KEY_LEFT:
|
||||
selected_col = (selected_col + 4) % 5;
|
||||
selection_changed = 1;
|
||||
break;
|
||||
case KEY_RIGHT:
|
||||
selected_col = (selected_col + 1) % 5;
|
||||
selection_changed = 1;
|
||||
break;
|
||||
case KEY_UP:
|
||||
case KEY_DOWN:
|
||||
selected_row = !selected_row;
|
||||
selection_changed = 1;
|
||||
break;
|
||||
case ' ':
|
||||
if (selected_field == SEX) {
|
||||
field_menus[SEX].selections[0] = !field_menus[SEX].selections[0];
|
||||
mvwclrtobot(selected_field_window, 1, 0);
|
||||
waddstr(selected_field_window, field_strings[SEX][field_menus[SEX].selections[0]]);
|
||||
break;
|
||||
}
|
||||
|
||||
cur_menu = &field_menus[selected_field];
|
||||
other_menu_selected = NULL;
|
||||
if (selected_field == SKILL_MAJ) {
|
||||
other_menu_selected = field_menus[SKILL_MIN].selections;
|
||||
} else if (selected_field == SKILL_MIN) {
|
||||
other_menu_selected = field_menus[SKILL_MAJ].selections;
|
||||
}
|
||||
cur_menu_items = menu_items(cur_menu->m);
|
||||
if (other_menu_selected != NULL) {
|
||||
for (int i = 0; i < field_items[selected_field]; ++i) {
|
||||
item_opts_on(cur_menu_items[i], O_SELECTABLE);
|
||||
}
|
||||
for (int i = 0; i < cur_menu->max_selections && other_menu_selected[i] != -1; ++i) {
|
||||
item_opts_off(cur_menu_items[other_menu_selected[i]], O_SELECTABLE);
|
||||
}
|
||||
}
|
||||
show_panel(cur_menu->p);
|
||||
in_field_menu = selected_field;
|
||||
break;
|
||||
}
|
||||
if (selection_changed) {
|
||||
mvwchgat(selected_field_window, 0, 0, -1, A_BOLD, 0, NULL);
|
||||
if (selected_col < 2) {
|
||||
selected_field = selected_col * 2 + selected_row;
|
||||
} else {
|
||||
selected_field = selected_col + 2;
|
||||
}
|
||||
selected_field_window = field_windows[selected_field];
|
||||
mvwchgat(selected_field_window, 0, 0, -1, A_BOLD | A_REVERSE, 0, NULL);
|
||||
selection_changed = 0;
|
||||
}
|
||||
} else {
|
||||
switch(ch) {
|
||||
case KEY_UP:
|
||||
menu_driver(cur_menu->m, REQ_UP_ITEM);
|
||||
break;
|
||||
case KEY_DOWN:
|
||||
menu_driver(cur_menu->m, REQ_DOWN_ITEM);
|
||||
break;
|
||||
case KEY_LEFT:
|
||||
menu_driver(cur_menu->m, REQ_LEFT_ITEM);
|
||||
break;
|
||||
case KEY_RIGHT:
|
||||
menu_driver(cur_menu->m, REQ_RIGHT_ITEM);
|
||||
break;
|
||||
case ' ':
|
||||
if(cur_menu->max_selections > 1) {
|
||||
ITEM* cur_item = current_item(cur_menu->m);
|
||||
if (item_opts(cur_item) & O_SELECTABLE) {
|
||||
menu_driver(cur_menu->m, REQ_TOGGLE_ITEM);
|
||||
if (item_value(cur_item)) {
|
||||
if(cur_menu->num_selections == cur_menu->max_selections) {
|
||||
menu_driver(cur_menu->m, REQ_TOGGLE_ITEM);
|
||||
} else {
|
||||
cur_menu->num_selections += 1;
|
||||
}
|
||||
} else {
|
||||
cur_menu->num_selections -= 1;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case '\n':
|
||||
if (cur_menu->max_selections > 1) {
|
||||
for (int i = 0, j = 0; i < field_items[selected_field]; ++i){
|
||||
if(item_value(cur_menu_items[i])) {
|
||||
cur_menu->selections[j++] = i;
|
||||
}
|
||||
}
|
||||
for (int j = cur_menu->num_selections; j < cur_menu->max_selections; ++j) {
|
||||
cur_menu->selections[j] = -1;
|
||||
}
|
||||
} else {
|
||||
cur_menu->selections[0] = item_index(current_item(cur_menu->m));
|
||||
}
|
||||
mvwclrtobot(selected_field_window, 1, 0);
|
||||
|
||||
for (int i = 0; i < cur_menu->num_selections; ++i) {
|
||||
mvwaddstr(selected_field_window, i+1, 0, field_strings[selected_field][cur_menu->selections[i]]);
|
||||
}
|
||||
|
||||
for (int i = 0; i < SKILL_COUNT; ++i) {
|
||||
out_skills[i] = 0;
|
||||
}
|
||||
for (int i = 0; i < field_menus[SKILL_MIN].num_selections; ++i) {
|
||||
out_skills[field_menus[SKILL_MIN].selections[i]] = 1;
|
||||
}
|
||||
for (int i = 0; i < field_menus[SKILL_MAJ].num_selections; ++i) {
|
||||
out_skills[field_menus[SKILL_MAJ].selections[i]] = 2;
|
||||
}
|
||||
for (int i = 0; i < ATTRIBUTE_COUNT; ++i) {
|
||||
out_attrs[i] = 0;
|
||||
}
|
||||
for (int i = 0; i < field_menus[ATTR].num_selections; ++i) {
|
||||
out_attrs[field_menus[ATTR].selections[i]] = 1;
|
||||
}
|
||||
draw_output(win_output, field_menus[RACE].selections[0], field_menus[SEX].selections[0], field_menus[SPEC].selections[0], field_menus[SIGN].selections[0], out_attrs, out_skills);
|
||||
hide_panel(cur_menu->p);
|
||||
in_field_menu = -1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
update_panels();
|
||||
doupdate();
|
||||
}
|
||||
endwin();
|
||||
return 0;
|
||||
}
|
||||
|
||||
void draw_output(WINDOW* win, int race, int sex, int spec, int sign, int attrs[ATTRIBUTE_COUNT], int skills[SKILL_COUNT]) {
|
||||
int y, x;
|
||||
getmaxyx(win, y, x);
|
||||
int col_width = x / 5;
|
||||
int max_row = 15;
|
||||
|
||||
int final_skills[SKILL_COUNT];
|
||||
for(int i = 0; i < SKILL_COUNT; ++i) {
|
||||
int n = 5;
|
||||
if (skills[i] == 1) n += 10;
|
||||
if (skills[i] == 2) n += 25;
|
||||
if (i / 9 == spec) n += 5;
|
||||
n += MW_RACE_SKILLS[race][i];
|
||||
final_skills[i] = n;
|
||||
}
|
||||
|
||||
int final_attrs[ATTRIBUTE_COUNT];
|
||||
for(int i = 0; i < ATTRIBUTE_COUNT; ++i) {
|
||||
int n = 40;
|
||||
n += MW_RACE_ATTRS[race][sex][i];
|
||||
if (attrs[i]) n += 10;
|
||||
final_attrs[i] = n;
|
||||
}
|
||||
|
||||
werase(win);
|
||||
wattron(win, A_BOLD);
|
||||
mvwaddstr(win, 0, 0, "Attributes");
|
||||
mvwaddstr(win, 0, col_width, "Major Skills");
|
||||
mvwaddstr(win, 7, col_width, "Minor Skills");
|
||||
mvwaddstr(win, 0, col_width * 2, "Misc Skills");
|
||||
wattroff(win, A_BOLD);
|
||||
|
||||
if (sign == STEED) {
|
||||
final_attrs[SPEED] += 25;
|
||||
} else if (sign == LOVER) {
|
||||
final_attrs[AGILITY] += 25;
|
||||
}
|
||||
int final_health = (final_attrs[STRENGTH]+final_attrs[ENDURANCE])/2;
|
||||
int final_magicka = final_attrs[INTELLIGENCE]
|
||||
* (1 + MW_RACE_MAGICKA_BONUS[race] + MW_BIRTHSIGN_MAGICKA_BONUS[sign]);
|
||||
int final_fatigue = final_attrs[STRENGTH]
|
||||
+ final_attrs[WILLPOWER]
|
||||
+ final_attrs[AGILITY]
|
||||
+ final_attrs[ENDURANCE];
|
||||
|
||||
if (sign == LADY) {
|
||||
final_attrs[PERSONALITY] += 25;
|
||||
final_attrs[ENDURANCE] += 25;
|
||||
}
|
||||
int final_abilities_count = 0, final_powers_count = 0, final_spells_count = 0;
|
||||
int final_abilities[ABILITY_COUNT] = {0};
|
||||
for (int i = 0; i < ABILITY_COUNT; ++i) {
|
||||
final_abilities[i] = MW_RACE_ABILITIES[race][i] || MW_BIRTHSIGN_ABILITIES[sign][i];
|
||||
if (final_abilities[i]) final_abilities_count++;
|
||||
}
|
||||
int final_powers[POWER_COUNT] = {0};
|
||||
for (int i = 0; i < POWER_COUNT; ++i) {
|
||||
final_powers[i] = MW_RACE_POWERS[race][i] || MW_BIRTHSIGN_POWERS[sign][i];
|
||||
if (final_powers[i]) final_powers_count++;
|
||||
}
|
||||
int final_spells[SPELL_COUNT] = {0};
|
||||
for (int i = 0; i < SPELL_COUNT; ++i) {
|
||||
final_spells[i] = MW_RACE_SPELLS[race][i] || MW_BIRTHSIGN_SPELLS[sign][i];
|
||||
}
|
||||
for (int i = 0; i < STARTING_SPELL_COUNT; ++i) {
|
||||
if(skills[MW_STARTING_SPELL[i][1]] == 0) continue;
|
||||
int sum = final_skills[MW_STARTING_SPELL[i][1]]*2 + final_attrs[WILLPOWER]/5 + final_attrs[LUCK]/10;
|
||||
if(sum >= MW_STARTING_SPELL[i][2]) final_spells[MW_STARTING_SPELL[i][0]] = 1;
|
||||
}
|
||||
for (int i = 0; i < SPELL_COUNT; ++i) {
|
||||
if (final_spells[i]) final_spells_count++;
|
||||
}
|
||||
|
||||
|
||||
mvwprintw(win, 1, 0, "%-11s%4d", "Health", final_health);
|
||||
mvwprintw(win, 2, 0, "%-11s%4d", "Magicka", final_magicka);
|
||||
mvwprintw(win, 3, 0, "%-11s%4d", "Fatigue", final_fatigue);
|
||||
|
||||
|
||||
for (int i = 0; i < ATTRIBUTE_COUNT; ++i) {
|
||||
mvwprintw(win, i + 5, 0, "%-12s%3d", MW_ATTRIBUTE_STR[i], final_attrs[i]);
|
||||
}
|
||||
|
||||
int dyn_row = 15;
|
||||
if (final_powers_count != 0) {
|
||||
for (int i = POWER_COUNT-1; i >= 0; --i) {
|
||||
if (final_powers[i]) {
|
||||
mvwaddstr(win, dyn_row, col_width*3, MW_POWER_STR[i]);
|
||||
dyn_row -= 1;
|
||||
}
|
||||
}
|
||||
wattron(win, A_BOLD);
|
||||
mvwaddstr(win, dyn_row, col_width*3, "Powers");
|
||||
wattroff(win, A_BOLD);
|
||||
dyn_row -= 2;
|
||||
}
|
||||
if (final_abilities_count != 0) {
|
||||
for (int i = ABILITY_COUNT-1; i >= 0; --i) {
|
||||
if (final_abilities[i]) {
|
||||
mvwaddstr(win, dyn_row, col_width*3, MW_ABILITY_STR[i]);
|
||||
dyn_row -= 1;
|
||||
}
|
||||
}
|
||||
wattron(win, A_BOLD);
|
||||
mvwaddstr(win, dyn_row, col_width*3, "Abilities");
|
||||
wattroff(win, A_BOLD);
|
||||
dyn_row -= 2;
|
||||
}
|
||||
|
||||
int spell_row = max_row;
|
||||
if (final_spells_count != 0) {
|
||||
for (int i = SPELL_COUNT-1; i >= 0; --i) {
|
||||
if (final_spells[i]) {
|
||||
mvwaddstr(win, spell_row, col_width*4, MW_SPELL_STR[i]);
|
||||
spell_row -= 1;
|
||||
}
|
||||
}
|
||||
wattron(win, A_BOLD);
|
||||
mvwaddstr(win, spell_row, col_width*4, "Spells");
|
||||
wattroff(win, A_BOLD);
|
||||
spell_row -= 2;
|
||||
}
|
||||
int skill_min_i = 0;
|
||||
int skill_maj_i = 0;
|
||||
int skill_msc_i = 0;
|
||||
int skill_msc_overflow = 0;
|
||||
for (int i = 0; i < SKILL_COUNT; ++i) {
|
||||
int row;
|
||||
int col;
|
||||
if (skills[i] == 2) {
|
||||
row = ++skill_maj_i;
|
||||
col = col_width;
|
||||
} else if (skills[i] == 1) {
|
||||
row = ++skill_min_i + 7;
|
||||
col = col_width;
|
||||
} else if (!skill_msc_overflow) {
|
||||
int row_mod = max_row;
|
||||
row = (skill_msc_i % row_mod) + 1;
|
||||
col = col_width * (skill_msc_i / row_mod + 2);
|
||||
if (col >= col_width * 3 && row >= dyn_row) {
|
||||
skill_msc_overflow = 1;
|
||||
continue;
|
||||
}
|
||||
skill_msc_i += 1;
|
||||
}
|
||||
|
||||
mvwprintw(win, row, col, "%-12s%3d", MW_SKILL_STR[i], final_skills[i]);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue