commit 81c95e88ecc701ad178bce884a5408baa7568e17 Author: winyf Date: Fri May 29 02:14:22 2026 -0400 Initial commit diff --git a/.clangd b/.clangd new file mode 100644 index 0000000..8dcf925 --- /dev/null +++ b/.clangd @@ -0,0 +1,2 @@ +CompileFlags: + CompilationDatabase: build/ \ No newline at end of file diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..07adc22 --- /dev/null +++ b/.gitignore @@ -0,0 +1,2 @@ +/.cache +/build \ No newline at end of file diff --git a/CMakeLists.txt b/CMakeLists.txt new file mode 100644 index 0000000..2e65cf5 --- /dev/null +++ b/CMakeLists.txt @@ -0,0 +1,17 @@ +cmake_minimum_required(VERSION 3.20) +project(mwchar) + +set(CURSES_NEED_NCURSES TRUE) +find_package(Curses REQUIRED) + +add_executable(mwchar + src/main.c +) + +target_include_directories(mwchar + PRIVATE + ${CMAKE_SOURCE_DIR}/include + ${CURSES_INCLUDE_DIRS} +) + +target_link_libraries(mwchar PRIVATE panel menu ${CURSES_LIBRARIES}) \ No newline at end of file diff --git a/COPYING b/COPYING new file mode 100644 index 0000000..f288702 --- /dev/null +++ b/COPYING @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/include/mwchar/data.h b/include/mwchar/data.h new file mode 100644 index 0000000..c0c985c --- /dev/null +++ b/include/mwchar/data.h @@ -0,0 +1,695 @@ +/* +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ + +#pragma once +enum MW_RACE { + ARGONIAN, + BRETON, + DARK_ELF, + HIGH_ELF, + IMPERIAL, + KHAJIIT, + NORD, + ORC, + REDGUARD, + WOOD_ELF, + RACE_COUNT +}; + +const char* MW_RACE_STR[] = { + [ARGONIAN] = "Argonian", + [BRETON] = "Breton", + [DARK_ELF] = "Dark Elf", + [HIGH_ELF] = "High Elf", + [IMPERIAL] = "Imperial", + [KHAJIIT] = "Khajiit", + [NORD] = "Nord", + [ORC] = "Orc", + [REDGUARD] = "Redguard", + [WOOD_ELF] = "Wood Elf" +}; + +enum MW_SEX { + MALE, + FEMALE, + SEX_COUNT +}; + +const char* MW_SEX_STR[] = { + [MALE] = "Male", + [FEMALE] = "Female" +}; + +enum MW_ATTRIBUTE { + STRENGTH, + INTELLIGENCE, + WILLPOWER, + AGILITY, + SPEED, + ENDURANCE, + PERSONALITY, + LUCK, + ATTRIBUTE_COUNT +}; + +const char* MW_ATTRIBUTE_STR[] = { + [STRENGTH] = "Strength", + [INTELLIGENCE] = "Intelligence", + [WILLPOWER] = "Willpower", + [AGILITY] = "Agility", + [SPEED] = "Speed", + [ENDURANCE] = "Endurance", + [PERSONALITY] = "Personality", + [LUCK] = "Luck" +}; + +enum MW_SKILL { + ARMORER, + ATHLETICS, + AXE, + BLOCK, + BLUNT_WEAPON, + HEAVY_ARMOR, + LONG_BLADE, + MEDIUM_ARMOR, + SPEAR, + ALCHEMY, + ALTERATION, + CONJURATION, + DESTRUCTION, + ENCHANT, + ILLUSION, + MYSTICISM, + RESTORATION, + UNARMORED, + ACROBATICS, + HAND_TO_HAND, + SHORT_BLADE, + LIGHT_ARMOR, + MARKSMAN, + MERCANTILE, + SECURITY, + SNEAK, + SPEECHCRAFT, + SKILL_COUNT +}; + +const char* MW_SKILL_STR[] = { + [ARMORER] = "Armorer", + [ATHLETICS] = "Athletics", + [AXE] = "Axe", + [BLOCK] = "Block", + [BLUNT_WEAPON] = "Blunt Weapon", + [HEAVY_ARMOR] = "Heavy Armor", + [LONG_BLADE] = "Long Blade", + [MEDIUM_ARMOR] = "Medium Armor", + [SPEAR] = "Spear", + [ALCHEMY] = "Alchemy", + [ALTERATION] = "Alteration", + [CONJURATION] = "Conjuration", + [DESTRUCTION] = "Destruction", + [ENCHANT] = "Enchant", + [ILLUSION] = "Illusion", + [MYSTICISM] = "Mysticism", + [RESTORATION] = "Restoration", + [UNARMORED] = "Unarmored", + [ACROBATICS] = "Acrobatics", + [HAND_TO_HAND] = "Hand-to-hand", + [SHORT_BLADE] = "Short Blade", + [LIGHT_ARMOR] = "Light Armor", + [MARKSMAN] = "Marksman", + [MERCANTILE] = "Mercantile", + [SECURITY] = "Security", + [SNEAK] = "Sneak", + [SPEECHCRAFT] = "Speechcraft" +}; + +enum MW_SPECIALIZATION { + COMBAT, + MAGIC, + STEALTH, + SPECIALIZATION_COUNT +}; + +const char* MW_SPECIALIZATION_STR[] = { + [COMBAT] = "Combat", + [MAGIC] = "Magic", + [STEALTH] = "Stealth" +}; + +enum MW_BIRTHSIGN { + APPRENTICE, + ATRONACH, + LADY, + LORD, + LOVER, + MAGE, + RITUAL, + SERPENT, + SHADOW, + STEED, + THIEF, + TOWER, + WARRIOR, + BIRTHSIGN_COUNT +}; + +const char* MW_BIRTHSIGN_STR[] = { + [APPRENTICE] = "The Apprentice", + [ATRONACH] = "The Atronach", + [LADY] = "The Lady", + [LORD] = "The Lord", + [LOVER] = "The Lover", + [MAGE] = "The Mage", + [RITUAL] = "The Ritual", + [SERPENT] = "The Serpent", + [SHADOW] = "The Shadow", + [STEED] = "The Steed", + [THIEF] = "The Thief", + [TOWER] = "The Tower", + [WARRIOR] = "The Warrior" +}; + +const int MW_RACE_SKILLS[RACE_COUNT][SKILL_COUNT] = { + [ARGONIAN] = { + [ALCHEMY] = 5, + [ATHLETICS] = 15, + [ILLUSION] = 5, + [MEDIUM_ARMOR] = 5, + [MYSTICISM] = 5, + [SPEAR] = 5, + [UNARMORED] = 5 + }, + [BRETON] = { + [ALCHEMY] = 5, + [ALTERATION] = 5, + [CONJURATION] = 10, + [ILLUSION] = 5, + [MYSTICISM] = 10, + [RESTORATION] = 10 + }, + [DARK_ELF] = { + [ATHLETICS] = 5, + [DESTRUCTION] = 10, + [LIGHT_ARMOR] = 5, + [LONG_BLADE] = 5, + [MARKSMAN] = 5, + [MYSTICISM] = 5, + [SHORT_BLADE] = 10 + }, + [HIGH_ELF] = { + [ALCHEMY] = 10, + [ALTERATION] = 5, + [CONJURATION] = 5, + [DESTRUCTION] = 10, + [ENCHANT] = 10, + [ILLUSION] = 5 + }, + [IMPERIAL] = { + [BLUNT_WEAPON] = 5, + [HAND_TO_HAND] = 5, + [LIGHT_ARMOR] = 5, + [LONG_BLADE] = 10, + [MERCANTILE] = 10, + [SPEECHCRAFT] = 10 + }, + [KHAJIIT] = { + [ACROBATICS] = 15, + [ATHLETICS] = 5, + [HAND_TO_HAND] = 5, + [LIGHT_ARMOR] = 5, + [SECURITY] = 5, + [SHORT_BLADE] = 5, + [SNEAK] = 5 + }, + [NORD] = { + [AXE] = 10, + [BLUNT_WEAPON] = 10, + [HEAVY_ARMOR] = 5, + [LONG_BLADE] = 5, + [MEDIUM_ARMOR] = 10, + [SPEAR] = 5 + }, + [ORC] = { + [ARMORER] = 10, + [AXE] = 5, + [BLOCK] = 10, + [HEAVY_ARMOR] = 10, + [MEDIUM_ARMOR] = 10 + }, + [REDGUARD] = { + [ATHLETICS] = 5, + [AXE] = 5, + [BLUNT_WEAPON] = 5, + [HEAVY_ARMOR] = 5, + [LONG_BLADE] = 15, + [MEDIUM_ARMOR] = 5, + [SHORT_BLADE] = 5 + }, + [WOOD_ELF] = { + [ACROBATICS] = 5, + [ALCHEMY] = 5, + [LIGHT_ARMOR] = 10, + [MARKSMAN] = 15, + [SNEAK] = 10 + } +}; + +const int MW_RACE_ATTRS[RACE_COUNT][SEX_COUNT][ATTRIBUTE_COUNT] = { + [ARGONIAN] = { + [MALE] = { + [WILLPOWER] = -10, + [AGILITY] = +10, + [SPEED] = +10, + [ENDURANCE] = -10, + [PERSONALITY] = -10 + }, + [FEMALE] = { + [INTELLIGENCE] = +10, + [ENDURANCE] = -10, + [PERSONALITY] = -10 + } + }, + [BRETON] = { + [MALE] = { + [INTELLIGENCE] = +10, + [WILLPOWER] = +10, + [AGILITY] = -10, + [SPEED] = -10, + [ENDURANCE] = -10 + }, + [FEMALE] = { + [STRENGTH] = -10, + [INTELLIGENCE] = +10, + [WILLPOWER] = +10, + [AGILITY] = -10, + [ENDURANCE] = -10 + } + }, + [DARK_ELF] = { + [MALE] = { + [WILLPOWER] = -10, + [SPEED] = +10, + [PERSONALITY] = -10 + }, + [FEMALE] = { + [WILLPOWER] = -10, + [SPEED] = +10, + [ENDURANCE] = -10 + } + }, + [HIGH_ELF] = { + [MALE] = { + [STRENGTH] = -10, + [INTELLIGENCE] = +10, + [SPEED] = -10 + }, + [FEMALE] = { + [STRENGTH] = -10, + [INTELLIGENCE] = +10, + [ENDURANCE] = -10 + } + }, + [IMPERIAL] = { + [MALE] = { + [WILLPOWER] = -10, + [AGILITY] = -10, + [PERSONALITY] = +10 + }, + [FEMALE] = { + [AGILITY] = -10, + [SPEED] = -10, + [PERSONALITY] = +10 + } + }, + [KHAJIIT] = { + [MALE] = { + [WILLPOWER] = -10, + [AGILITY] = +10, + [ENDURANCE] = -10 + }, + [FEMALE] = { + [STRENGTH] = -10, + [WILLPOWER] = -10, + [AGILITY] = +10 + } + }, + [NORD] = { + [MALE] = { + [STRENGTH] = +10, + [INTELLIGENCE] = -10, + [AGILITY] = -10, + [ENDURANCE] = +10, + [PERSONALITY] = -10 + }, + [FEMALE] = { + [STRENGTH] = +10, + [INTELLIGENCE] = -10, + [WILLPOWER] = +10, + [AGILITY] = -10, + [PERSONALITY] = -10 + } + }, + [ORC] = { + [MALE] = { + [STRENGTH] = +5, + [INTELLIGENCE] = -10, + [WILLPOWER] = +10, + [AGILITY] = -5, + [SPEED] = -10, + [ENDURANCE] = +10, + [PERSONALITY] = -10 + }, + [FEMALE] = { + [STRENGTH] = +5, + [WILLPOWER] = +5, + [AGILITY] = -5, + [SPEED] = -10, + [ENDURANCE] = +10, + [PERSONALITY] = -5 + } + }, + [REDGUARD] = { + [MALE] = { + [STRENGTH] = +10, + [INTELLIGENCE] = -10, + [WILLPOWER] = -10, + [ENDURANCE] = +10, + [PERSONALITY] = -10 + }, + [FEMALE] = { + [INTELLIGENCE] = -10, + [WILLPOWER] = -10, + [ENDURANCE] = +10 + } + }, + [WOOD_ELF] = { + [MALE] = { + [STRENGTH] = -10, + [WILLPOWER] = -10, + [AGILITY] = +10, + [SPEED] = +10, + [ENDURANCE] = -10 + }, + [FEMALE] = { + [STRENGTH] = -10, + [WILLPOWER] = -10, + [AGILITY] = +10, + [SPEED] = +10, + [ENDURANCE] = -10 + } + } +}; + +const float MW_RACE_MAGICKA_BONUS[RACE_COUNT] = { + [BRETON] = 0.5f, + [HIGH_ELF] = 1.5f +}; + +const float MW_BIRTHSIGN_MAGICKA_BONUS[BIRTHSIGN_COUNT] = { + [MAGE] = 0.5f, + [APPRENTICE] = 1.5f, + [ATRONACH] = 2.0f +}; + +enum MW_SPELL { + BEGGARS_NOSE, + BLESSED_TOUCH, + BLESSED_WORD, + BLOOD_OF_THE_NORTH, + BOUND_DAGGER, + CHAMELEON, + DETECT_CREATURE, + EYE_OF_NIGHT, + FIRE_BITE, + HEARTH_HEAL, + SANCTUARY, + SHIELD, + STAR_CURSE, + SUMMON_ANCESTRAL_GHOST, + WATER_BREATHING, + WATER_WALKING, + SPELL_COUNT +}; + +const char* MW_SPELL_STR[] = { + [BEGGARS_NOSE] = "Beggar's Nose", + [BLESSED_TOUCH] = "Blessed Touch", + [BLESSED_WORD] = "Blessed Word", + [BLOOD_OF_THE_NORTH] = "Bld of the North", + [BOUND_DAGGER] = "Bound Dagger", + [CHAMELEON] = "Chameleon", + [DETECT_CREATURE] = "Detect Creature", + [EYE_OF_NIGHT] = "Eye of Night", + [FIRE_BITE] = "Fire Bite", + [HEARTH_HEAL] = "Hearth Heal", + [SANCTUARY] = "Sanctuary", + [SHIELD] = "Shield", + [STAR_CURSE] = "Star-Curse", + [SUMMON_ANCESTRAL_GHOST] = "Summon Ghost", + [WATER_BREATHING] = "Water Breathing", + [WATER_WALKING] = "Water Walking" +}; + +#define STARTING_SPELL_COUNT 9 +const int MW_STARTING_SPELL[][3] = { + {SANCTUARY, ILLUSION, 65}, + {CHAMELEON, ILLUSION, 65}, + {BOUND_DAGGER, CONJURATION, 56}, + {SUMMON_ANCESTRAL_GHOST, CONJURATION, 71}, + {WATER_WALKING, ALTERATION, 59}, + {SHIELD, ALTERATION, 65}, + {FIRE_BITE, DESTRUCTION, 56}, + {DETECT_CREATURE, MYSTICISM, 69}, + {HEARTH_HEAL, RESTORATION, 63} +}; + +enum MW_ABILITY { + AKAVIRI_DANGER_SENSE, + CHARIOTEER, + ELFBORN, + FAY, + IMMUNE_TO_FROST, + IMMUNE_TO_POISON, + LADYS_FAVOR, + LADYS_GRACE, + MAGICKA_BONUS, + MOONCALF, + RESIST_DISEASE, + RESIST_FIRE, + RESIST_MAGICKA, + RESIST_POISON, + RESIST_SHOCK, + TROLLKIN, + WARWYRD, + WEAKNESS_TO_FIRE, + WEAKNESS_TO_FROST, + WEAKNESS_TO_MAGICKA, + WEAKNESS_TO_SHOCK, + WOMBBURN, + ABILITY_COUNT +}; + +const char *MW_ABILITY_STR[] = { + [AKAVIRI_DANGER_SENSE] = "Akaviri Sense", + [CHARIOTEER] = "Charioteer", + [ELFBORN] = "Elfborn", + [FAY] = "Fay", + [IMMUNE_TO_FROST] = "Immune Frost", + [IMMUNE_TO_POISON] = "Immune Poison", + [LADYS_FAVOR] = "Lady's Favor", + [LADYS_GRACE] = "Lady's Grace", + [MAGICKA_BONUS] = "Magicka Bonus", + [MOONCALF] = "Mooncalf", + [RESIST_DISEASE] = "Resist Disease", + [RESIST_FIRE] = "Resist Fire", + [RESIST_MAGICKA] = "Resist Magicka", + [RESIST_POISON] = "Resist Poison", + [RESIST_SHOCK] = "Resist Shock", + [TROLLKIN] = "Trollkin", + [WARWYRD] = "Warwyrd", + [WEAKNESS_TO_FIRE] = "Weakness Fire", + [WEAKNESS_TO_FROST] = "Weakness Frost", + [WEAKNESS_TO_MAGICKA] = "Weakness Magic", + [WEAKNESS_TO_SHOCK] = "Weakness Shock", + [WOMBBURN] = "Wombburn" +}; + +enum MW_POWER { + ADRENALINE_RUSH, + ANCESTOR_GUARDIAN, + BEAST_TONGUE, + BERSERK, + DRAGON_SKIN, + EYE_OF_FEAR, + LOVERS_KISS, + MARAS_GIFT, + MOONSHADOW, + STAR_OF_THE_WEST, + THUNDER_FIST, + TOWER_KEY, + VOICE_OF_THE_EMPEROR, + WOAD, + POWER_COUNT +}; + +const char *MW_POWER_STR[] = { + [ADRENALINE_RUSH] = "Adrenaline Rush", + [ANCESTOR_GUARDIAN] = "Ancst. Guardian", + [BEAST_TONGUE] = "Beast Tongue", + [BERSERK] = "Berserk", + [DRAGON_SKIN] = "Dragon Skin", + [EYE_OF_FEAR] = "Eye of Fear", + [LOVERS_KISS] = "Lover's Kiss", + [MARAS_GIFT] = "Mara's Gift", + [MOONSHADOW] = "Moonshadow", + [STAR_OF_THE_WEST] = "Star / West", + [THUNDER_FIST] = "Thunder Fist", + [TOWER_KEY] = "Tower Key", + [VOICE_OF_THE_EMPEROR] = "Voice / Emperor", + [WOAD] = "Woad" +}; + +const int MW_RACE_ABILITIES[RACE_COUNT][ABILITY_COUNT] = { + [ARGONIAN] = { + [IMMUNE_TO_POISON] = 1, + [RESIST_DISEASE] = 1 + }, + [BRETON] = { + [RESIST_MAGICKA] = 1, + [MAGICKA_BONUS] = 1 + }, + [DARK_ELF] = { + [RESIST_FIRE] = 1 + }, + [HIGH_ELF] = { + [RESIST_DISEASE] = 1, + [WEAKNESS_TO_SHOCK] = 1, + [WEAKNESS_TO_FROST] = 1, + [WEAKNESS_TO_FIRE] = 1, + [WEAKNESS_TO_MAGICKA] = 1, + [MAGICKA_BONUS] = 1 + }, + [NORD] = { + [RESIST_SHOCK] = 1, + [IMMUNE_TO_FROST] = 1 + }, + [ORC] = { + [RESIST_MAGICKA] = 1 + }, + [REDGUARD] = { + [RESIST_POISON] = 1, + [RESIST_DISEASE] = 1 + }, + [WOOD_ELF] = { + [RESIST_DISEASE] = 1 + } +}; +const int MW_RACE_POWERS[RACE_COUNT][POWER_COUNT] = { + [BRETON] = { + [DRAGON_SKIN] = 1 + }, + [DARK_ELF] = { + [ANCESTOR_GUARDIAN] = 1 + }, + [IMPERIAL] = { + [STAR_OF_THE_WEST] = 1, + [VOICE_OF_THE_EMPEROR] = 1 + }, + [KHAJIIT] = { + [EYE_OF_FEAR] = 1 + }, + [NORD] = { + [THUNDER_FIST] = 1, + [WOAD] = 1 + }, + [ORC] = { + [BERSERK] = 1 + }, + [REDGUARD] = { + [ADRENALINE_RUSH] = 1 + }, + [WOOD_ELF] = { + [BEAST_TONGUE] = 1 + } +}; +const int MW_RACE_SPELLS[RACE_COUNT][SPELL_COUNT] = { + [ARGONIAN] = { + [WATER_BREATHING] = 1 + }, + [KHAJIIT] = { + [EYE_OF_NIGHT] = 1 + } +}; + +const int MW_BIRTHSIGN_ABILITIES[BIRTHSIGN_COUNT][ABILITY_COUNT] = { + [WARRIOR] = { + [WARWYRD] = 1 + }, + [MAGE] = { + [FAY] = 1 + }, + [THIEF] = { + [AKAVIRI_DANGER_SENSE] = 1 + }, + [LADY] = { + [LADYS_FAVOR] = 1, + [LADYS_GRACE] = 1 + }, + [STEED] = { + [CHARIOTEER] = 1 + }, + [LORD] = { + [TROLLKIN] = 1 + }, + [APPRENTICE] = { + [ELFBORN] = 1 + }, + [ATRONACH] = { + [WOMBBURN] = 1 + }, + [LOVER] = { + [MOONCALF] = 1 + } +}; +const int MW_BIRTHSIGN_POWERS[BIRTHSIGN_COUNT][POWER_COUNT] = { + [RITUAL] = { + [MARAS_GIFT] = 1 + }, + [LOVER] = { + [LOVERS_KISS] = 1 + }, + [SHADOW] = { + [MOONSHADOW] = 1 + }, + [TOWER] = { + [TOWER_KEY] = 1 + } +}; +const int MW_BIRTHSIGN_SPELLS[BIRTHSIGN_COUNT][SPELL_COUNT] = { + [SERPENT] = { + [STAR_CURSE] = 1 + }, + [LORD] = { + [BLOOD_OF_THE_NORTH] = 1 + }, + [RITUAL] = { + [BLESSED_WORD] = 1, + [BLESSED_TOUCH] = 1 + }, + [TOWER] = { + [BEGGARS_NOSE] = 1 + } +}; \ No newline at end of file diff --git a/src/main.c b/src/main.c new file mode 100644 index 0000000..e07ebf0 --- /dev/null +++ b/src/main.c @@ -0,0 +1,472 @@ +/* +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ + +#include +#include +#include +#include +#include +#include + +#define MAX(x, y) (((x) > (y)) ? (x) : (y)) +#define MIN(x, y) (((x) < (y)) ? (x) : (y)) +#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0])) + +#define mvwclrtobot(win, y, x) (wmove((win), (y), (x)) == ERR ? ERR : wclrtobot((win))) +#define NUM_FIELDS 7 +void draw_output(WINDOW* win, int race, int sex, int spec, int sign, int attrs[ATTRIBUTE_COUNT], int skills[SKILL_COUNT]); + +enum FIELDS { + RACE, SEX, SPEC, ATTR, SKILL_MAJ, SKILL_MIN, SIGN +}; +typedef struct mw_menu { + MENU *m; + WINDOW *w; + PANEL *p; + int *selections; + int num_selections; + int max_selections; +} mw_menu; + +int main() { + int ch, x, y; + WINDOW *win_input, *win_output; + PANEL *panel_input, *panel_output; + initscr(); + cbreak(); + noecho(); + keypad(stdscr, 1); + curs_set(0); + refresh(); + + + + win_input = newwin(8, COLS, 0, 0); + box(win_input, 0, 0); + panel_input = new_panel(win_input); + win_output = newwin(LINES-8, COLS, 8, 0); + panel_output = new_panel(win_output); + + int out_skills[SKILL_COUNT] = {0}; + int out_attrs[ATTRIBUTE_COUNT] = {0}; + + int input_col_width = (COLS - 2) / 5; + int input_col_height = 6; + WINDOW *field_windows[NUM_FIELDS]; + field_windows[0] = newwin(input_col_height/2, input_col_width, 1, 1 ); + field_windows[1] = newwin(input_col_height/2, input_col_width, input_col_height/2+1, 1 ); + field_windows[2] = newwin(input_col_height/2, input_col_width, 1, input_col_width+1); + field_windows[3] = newwin(input_col_height/2, input_col_width, input_col_height/2+1, input_col_width+1); + field_windows[4] = newwin(input_col_height, input_col_width, 1, input_col_width*2+1); + field_windows[5] = newwin(input_col_height, input_col_width, 1, input_col_width*3+1); + field_windows[6] = newwin(input_col_height, input_col_width, 1, input_col_width*4+1); + + PANEL *field_panels[NUM_FIELDS]; + for (int i = 0; i < NUM_FIELDS; ++i) { + field_panels[i] = new_panel(field_windows[i]); + } + const char *field_headers[] = { + "Race", + "Sex", + "Specializ.", + "Favored Attr.", + "Major Skills", + "Minor Skills", + "Birthsign" + }; + const char **field_strings[] = { + MW_RACE_STR, + MW_SEX_STR, + MW_SPECIALIZATION_STR, + MW_ATTRIBUTE_STR, + MW_SKILL_STR, + MW_SKILL_STR, + MW_BIRTHSIGN_STR + }; + + const int field_items[] = { + RACE_COUNT, + SEX_COUNT, + SPECIALIZATION_COUNT, + ATTRIBUTE_COUNT, + SKILL_COUNT, + SKILL_COUNT, + BIRTHSIGN_COUNT + }; + + const int field_max_selections[] = { + 1, + 0, + 1, + 2, + 5, + 5, + 1 + }; + + int selected_col = 0; + int selected_row = 0; + int selected_field = 0; + WINDOW* selected_field_window; + + for(int i = 0; i < 7; ++i) { + WINDOW* w = field_windows[i]; + wattron(w, A_BOLD); + mvwaddstr(w, 0, 0, field_headers[i]); + wattroff(w, A_BOLD); + } + mvwchgat(field_windows[selected_field], 0, 0, -1, A_BOLD | A_REVERSE, 0, NULL); + mw_menu field_menus[NUM_FIELDS] = {0}; + for (int i = 0; i < NUM_FIELDS; ++i) { + int x, y; + field_menus[i].num_selections = 0; + field_menus[i].max_selections = field_max_selections[i]; + field_menus[i].selections = malloc(field_menus[i].max_selections * sizeof(*field_menus[0].selections)); + for (int j = 0; j < field_menus[i].max_selections; ++j) { + field_menus[i].selections[j] = -1; + } + if (i == SEX) continue; + ITEM ** tmp_items = calloc(field_items[i] + 1, sizeof(ITEM*)); + for (int j = 0; j < field_items[i]; ++j) { + tmp_items[j] = new_item(field_strings[i][j], field_strings[i][j]); + } + tmp_items[field_items[i]] = NULL; + field_menus[i].m = new_menu(tmp_items); + if(i == SKILL_MIN || i == SKILL_MAJ) { + set_menu_format(field_menus[i].m, 9, 3); + } + if(field_menus[i].max_selections > 1) { + menu_opts_off(field_menus[i].m, O_ONEVALUE); + } else { + field_menus[i].num_selections = 1; + field_menus[i].selections[0] = 0; + } + menu_opts_off(field_menus[i].m, O_SHOWDESC); + menu_opts_off(field_menus[i].m, O_ROWMAJOR); + set_menu_mark(field_menus[i].m, "*"); + scale_menu(field_menus[i].m, &y, &x); + y+=2; + x+=2; + field_menus[i].w = newwin(y, x, (LINES-y)/2, (COLS-x)/2); + set_menu_sub(field_menus[i].m, derwin(field_menus[i].w, y-2, x-2, 1, 1)); + post_menu(field_menus[i].m); + field_menus[i].p = new_panel(field_menus[i].w); + hide_panel(field_menus[i].p); + box(field_menus[i].w, 0, 0); + + } + field_menus[RACE].selections[0] = DARK_ELF; + field_menus[SPEC].selections[0] = COMBAT; + field_menus[SIGN].selections[0] = APPRENTICE; + field_menus[SEX].selections[0] = MALE; + mvwaddstr(field_windows[RACE], 1, 0, field_strings[RACE][field_menus[RACE].selections[0]]); + mvwaddstr(field_windows[SEX], 1, 0, field_strings[SEX][field_menus[SEX].selections[0]]); + mvwaddstr(field_windows[SPEC], 1, 0, field_strings[SPEC][field_menus[SPEC].selections[0]]); + mvwaddstr(field_windows[SIGN], 1, 0, field_strings[SIGN][field_menus[SEX].selections[0]]); + + draw_output(win_output, field_menus[RACE].selections[0], field_menus[SEX].selections[0], field_menus[SPEC].selections[0], field_menus[SIGN].selections[0], out_attrs, out_skills); + update_panels(); + doupdate(); + + int in_field_menu = -1; + int selection_changed = 0; + selected_field_window = field_windows[selected_field]; + mw_menu *cur_menu; + ITEM **cur_menu_items; + int *other_menu_selected; + while ((ch = getch()) != KEY_F(1)) { + if (in_field_menu == -1) { + switch(ch) { + case KEY_LEFT: + selected_col = (selected_col + 4) % 5; + selection_changed = 1; + break; + case KEY_RIGHT: + selected_col = (selected_col + 1) % 5; + selection_changed = 1; + break; + case KEY_UP: + case KEY_DOWN: + selected_row = !selected_row; + selection_changed = 1; + break; + case ' ': + if (selected_field == SEX) { + field_menus[SEX].selections[0] = !field_menus[SEX].selections[0]; + mvwclrtobot(selected_field_window, 1, 0); + waddstr(selected_field_window, field_strings[SEX][field_menus[SEX].selections[0]]); + break; + } + + cur_menu = &field_menus[selected_field]; + other_menu_selected = NULL; + if (selected_field == SKILL_MAJ) { + other_menu_selected = field_menus[SKILL_MIN].selections; + } else if (selected_field == SKILL_MIN) { + other_menu_selected = field_menus[SKILL_MAJ].selections; + } + cur_menu_items = menu_items(cur_menu->m); + if (other_menu_selected != NULL) { + for (int i = 0; i < field_items[selected_field]; ++i) { + item_opts_on(cur_menu_items[i], O_SELECTABLE); + } + for (int i = 0; i < cur_menu->max_selections && other_menu_selected[i] != -1; ++i) { + item_opts_off(cur_menu_items[other_menu_selected[i]], O_SELECTABLE); + } + } + show_panel(cur_menu->p); + in_field_menu = selected_field; + break; + } + if (selection_changed) { + mvwchgat(selected_field_window, 0, 0, -1, A_BOLD, 0, NULL); + if (selected_col < 2) { + selected_field = selected_col * 2 + selected_row; + } else { + selected_field = selected_col + 2; + } + selected_field_window = field_windows[selected_field]; + mvwchgat(selected_field_window, 0, 0, -1, A_BOLD | A_REVERSE, 0, NULL); + selection_changed = 0; + } + } else { + switch(ch) { + case KEY_UP: + menu_driver(cur_menu->m, REQ_UP_ITEM); + break; + case KEY_DOWN: + menu_driver(cur_menu->m, REQ_DOWN_ITEM); + break; + case KEY_LEFT: + menu_driver(cur_menu->m, REQ_LEFT_ITEM); + break; + case KEY_RIGHT: + menu_driver(cur_menu->m, REQ_RIGHT_ITEM); + break; + case ' ': + if(cur_menu->max_selections > 1) { + ITEM* cur_item = current_item(cur_menu->m); + if (item_opts(cur_item) & O_SELECTABLE) { + menu_driver(cur_menu->m, REQ_TOGGLE_ITEM); + if (item_value(cur_item)) { + if(cur_menu->num_selections == cur_menu->max_selections) { + menu_driver(cur_menu->m, REQ_TOGGLE_ITEM); + } else { + cur_menu->num_selections += 1; + } + } else { + cur_menu->num_selections -= 1; + } + } + break; + } + case '\n': + if (cur_menu->max_selections > 1) { + for (int i = 0, j = 0; i < field_items[selected_field]; ++i){ + if(item_value(cur_menu_items[i])) { + cur_menu->selections[j++] = i; + } + } + for (int j = cur_menu->num_selections; j < cur_menu->max_selections; ++j) { + cur_menu->selections[j] = -1; + } + } else { + cur_menu->selections[0] = item_index(current_item(cur_menu->m)); + } + mvwclrtobot(selected_field_window, 1, 0); + + for (int i = 0; i < cur_menu->num_selections; ++i) { + mvwaddstr(selected_field_window, i+1, 0, field_strings[selected_field][cur_menu->selections[i]]); + } + + for (int i = 0; i < SKILL_COUNT; ++i) { + out_skills[i] = 0; + } + for (int i = 0; i < field_menus[SKILL_MIN].num_selections; ++i) { + out_skills[field_menus[SKILL_MIN].selections[i]] = 1; + } + for (int i = 0; i < field_menus[SKILL_MAJ].num_selections; ++i) { + out_skills[field_menus[SKILL_MAJ].selections[i]] = 2; + } + for (int i = 0; i < ATTRIBUTE_COUNT; ++i) { + out_attrs[i] = 0; + } + for (int i = 0; i < field_menus[ATTR].num_selections; ++i) { + out_attrs[field_menus[ATTR].selections[i]] = 1; + } + draw_output(win_output, field_menus[RACE].selections[0], field_menus[SEX].selections[0], field_menus[SPEC].selections[0], field_menus[SIGN].selections[0], out_attrs, out_skills); + hide_panel(cur_menu->p); + in_field_menu = -1; + break; + } + } + update_panels(); + doupdate(); + } + endwin(); + return 0; +} + +void draw_output(WINDOW* win, int race, int sex, int spec, int sign, int attrs[ATTRIBUTE_COUNT], int skills[SKILL_COUNT]) { + int y, x; + getmaxyx(win, y, x); + int col_width = x / 5; + int max_row = 15; + + int final_skills[SKILL_COUNT]; + for(int i = 0; i < SKILL_COUNT; ++i) { + int n = 5; + if (skills[i] == 1) n += 10; + if (skills[i] == 2) n += 25; + if (i / 9 == spec) n += 5; + n += MW_RACE_SKILLS[race][i]; + final_skills[i] = n; + } + + int final_attrs[ATTRIBUTE_COUNT]; + for(int i = 0; i < ATTRIBUTE_COUNT; ++i) { + int n = 40; + n += MW_RACE_ATTRS[race][sex][i]; + if (attrs[i]) n += 10; + final_attrs[i] = n; + } + + werase(win); + wattron(win, A_BOLD); + mvwaddstr(win, 0, 0, "Attributes"); + mvwaddstr(win, 0, col_width, "Major Skills"); + mvwaddstr(win, 7, col_width, "Minor Skills"); + mvwaddstr(win, 0, col_width * 2, "Misc Skills"); + wattroff(win, A_BOLD); + + if (sign == STEED) { + final_attrs[SPEED] += 25; + } else if (sign == LOVER) { + final_attrs[AGILITY] += 25; + } + int final_health = (final_attrs[STRENGTH]+final_attrs[ENDURANCE])/2; + int final_magicka = final_attrs[INTELLIGENCE] + * (1 + MW_RACE_MAGICKA_BONUS[race] + MW_BIRTHSIGN_MAGICKA_BONUS[sign]); + int final_fatigue = final_attrs[STRENGTH] + + final_attrs[WILLPOWER] + + final_attrs[AGILITY] + + final_attrs[ENDURANCE]; + + if (sign == LADY) { + final_attrs[PERSONALITY] += 25; + final_attrs[ENDURANCE] += 25; + } + int final_abilities_count = 0, final_powers_count = 0, final_spells_count = 0; + int final_abilities[ABILITY_COUNT] = {0}; + for (int i = 0; i < ABILITY_COUNT; ++i) { + final_abilities[i] = MW_RACE_ABILITIES[race][i] || MW_BIRTHSIGN_ABILITIES[sign][i]; + if (final_abilities[i]) final_abilities_count++; + } + int final_powers[POWER_COUNT] = {0}; + for (int i = 0; i < POWER_COUNT; ++i) { + final_powers[i] = MW_RACE_POWERS[race][i] || MW_BIRTHSIGN_POWERS[sign][i]; + if (final_powers[i]) final_powers_count++; + } + int final_spells[SPELL_COUNT] = {0}; + for (int i = 0; i < SPELL_COUNT; ++i) { + final_spells[i] = MW_RACE_SPELLS[race][i] || MW_BIRTHSIGN_SPELLS[sign][i]; + } + for (int i = 0; i < STARTING_SPELL_COUNT; ++i) { + if(skills[MW_STARTING_SPELL[i][1]] == 0) continue; + int sum = final_skills[MW_STARTING_SPELL[i][1]]*2 + final_attrs[WILLPOWER]/5 + final_attrs[LUCK]/10; + if(sum >= MW_STARTING_SPELL[i][2]) final_spells[MW_STARTING_SPELL[i][0]] = 1; + } + for (int i = 0; i < SPELL_COUNT; ++i) { + if (final_spells[i]) final_spells_count++; + } + + + mvwprintw(win, 1, 0, "%-11s%4d", "Health", final_health); + mvwprintw(win, 2, 0, "%-11s%4d", "Magicka", final_magicka); + mvwprintw(win, 3, 0, "%-11s%4d", "Fatigue", final_fatigue); + + + for (int i = 0; i < ATTRIBUTE_COUNT; ++i) { + mvwprintw(win, i + 5, 0, "%-12s%3d", MW_ATTRIBUTE_STR[i], final_attrs[i]); + } + + int dyn_row = 15; + if (final_powers_count != 0) { + for (int i = POWER_COUNT-1; i >= 0; --i) { + if (final_powers[i]) { + mvwaddstr(win, dyn_row, col_width*3, MW_POWER_STR[i]); + dyn_row -= 1; + } + } + wattron(win, A_BOLD); + mvwaddstr(win, dyn_row, col_width*3, "Powers"); + wattroff(win, A_BOLD); + dyn_row -= 2; + } + if (final_abilities_count != 0) { + for (int i = ABILITY_COUNT-1; i >= 0; --i) { + if (final_abilities[i]) { + mvwaddstr(win, dyn_row, col_width*3, MW_ABILITY_STR[i]); + dyn_row -= 1; + } + } + wattron(win, A_BOLD); + mvwaddstr(win, dyn_row, col_width*3, "Abilities"); + wattroff(win, A_BOLD); + dyn_row -= 2; + } + + int spell_row = max_row; + if (final_spells_count != 0) { + for (int i = SPELL_COUNT-1; i >= 0; --i) { + if (final_spells[i]) { + mvwaddstr(win, spell_row, col_width*4, MW_SPELL_STR[i]); + spell_row -= 1; + } + } + wattron(win, A_BOLD); + mvwaddstr(win, spell_row, col_width*4, "Spells"); + wattroff(win, A_BOLD); + spell_row -= 2; + } + int skill_min_i = 0; + int skill_maj_i = 0; + int skill_msc_i = 0; + int skill_msc_overflow = 0; + for (int i = 0; i < SKILL_COUNT; ++i) { + int row; + int col; + if (skills[i] == 2) { + row = ++skill_maj_i; + col = col_width; + } else if (skills[i] == 1) { + row = ++skill_min_i + 7; + col = col_width; + } else if (!skill_msc_overflow) { + int row_mod = max_row; + row = (skill_msc_i % row_mod) + 1; + col = col_width * (skill_msc_i / row_mod + 2); + if (col >= col_width * 3 && row >= dyn_row) { + skill_msc_overflow = 1; + continue; + } + skill_msc_i += 1; + } + + mvwprintw(win, row, col, "%-12s%3d", MW_SKILL_STR[i], final_skills[i]); + } + + +} \ No newline at end of file