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include/mwchar/data.h
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include/mwchar/data.h
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/*
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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enum MW_RACE {
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ARGONIAN,
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BRETON,
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DARK_ELF,
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HIGH_ELF,
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IMPERIAL,
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KHAJIIT,
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NORD,
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ORC,
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REDGUARD,
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WOOD_ELF,
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RACE_COUNT
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};
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const char* MW_RACE_STR[] = {
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[ARGONIAN] = "Argonian",
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[BRETON] = "Breton",
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[DARK_ELF] = "Dark Elf",
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[HIGH_ELF] = "High Elf",
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[IMPERIAL] = "Imperial",
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[KHAJIIT] = "Khajiit",
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[NORD] = "Nord",
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[ORC] = "Orc",
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[REDGUARD] = "Redguard",
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[WOOD_ELF] = "Wood Elf"
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};
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enum MW_SEX {
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MALE,
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FEMALE,
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SEX_COUNT
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};
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const char* MW_SEX_STR[] = {
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[MALE] = "Male",
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[FEMALE] = "Female"
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};
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enum MW_ATTRIBUTE {
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STRENGTH,
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INTELLIGENCE,
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WILLPOWER,
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AGILITY,
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SPEED,
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ENDURANCE,
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PERSONALITY,
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LUCK,
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ATTRIBUTE_COUNT
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};
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const char* MW_ATTRIBUTE_STR[] = {
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[STRENGTH] = "Strength",
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[INTELLIGENCE] = "Intelligence",
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[WILLPOWER] = "Willpower",
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[AGILITY] = "Agility",
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[SPEED] = "Speed",
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[ENDURANCE] = "Endurance",
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[PERSONALITY] = "Personality",
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[LUCK] = "Luck"
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};
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enum MW_SKILL {
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ARMORER,
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ATHLETICS,
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AXE,
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BLOCK,
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BLUNT_WEAPON,
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HEAVY_ARMOR,
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LONG_BLADE,
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MEDIUM_ARMOR,
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SPEAR,
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ALCHEMY,
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ALTERATION,
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CONJURATION,
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DESTRUCTION,
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ENCHANT,
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ILLUSION,
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MYSTICISM,
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RESTORATION,
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UNARMORED,
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ACROBATICS,
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HAND_TO_HAND,
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SHORT_BLADE,
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LIGHT_ARMOR,
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MARKSMAN,
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MERCANTILE,
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SECURITY,
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SNEAK,
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SPEECHCRAFT,
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SKILL_COUNT
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};
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const char* MW_SKILL_STR[] = {
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[ARMORER] = "Armorer",
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[ATHLETICS] = "Athletics",
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[AXE] = "Axe",
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[BLOCK] = "Block",
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[BLUNT_WEAPON] = "Blunt Weapon",
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[HEAVY_ARMOR] = "Heavy Armor",
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[LONG_BLADE] = "Long Blade",
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[MEDIUM_ARMOR] = "Medium Armor",
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[SPEAR] = "Spear",
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[ALCHEMY] = "Alchemy",
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[ALTERATION] = "Alteration",
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[CONJURATION] = "Conjuration",
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[DESTRUCTION] = "Destruction",
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[ENCHANT] = "Enchant",
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[ILLUSION] = "Illusion",
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[MYSTICISM] = "Mysticism",
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[RESTORATION] = "Restoration",
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[UNARMORED] = "Unarmored",
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[ACROBATICS] = "Acrobatics",
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[HAND_TO_HAND] = "Hand-to-hand",
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[SHORT_BLADE] = "Short Blade",
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[LIGHT_ARMOR] = "Light Armor",
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[MARKSMAN] = "Marksman",
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[MERCANTILE] = "Mercantile",
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[SECURITY] = "Security",
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[SNEAK] = "Sneak",
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[SPEECHCRAFT] = "Speechcraft"
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};
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enum MW_SPECIALIZATION {
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COMBAT,
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MAGIC,
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STEALTH,
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SPECIALIZATION_COUNT
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};
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const char* MW_SPECIALIZATION_STR[] = {
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[COMBAT] = "Combat",
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[MAGIC] = "Magic",
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[STEALTH] = "Stealth"
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};
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enum MW_BIRTHSIGN {
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APPRENTICE,
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ATRONACH,
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LADY,
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LORD,
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LOVER,
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MAGE,
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RITUAL,
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SERPENT,
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SHADOW,
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STEED,
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THIEF,
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TOWER,
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WARRIOR,
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BIRTHSIGN_COUNT
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};
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const char* MW_BIRTHSIGN_STR[] = {
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[APPRENTICE] = "The Apprentice",
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[ATRONACH] = "The Atronach",
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[LADY] = "The Lady",
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[LORD] = "The Lord",
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[LOVER] = "The Lover",
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[MAGE] = "The Mage",
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[RITUAL] = "The Ritual",
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[SERPENT] = "The Serpent",
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[SHADOW] = "The Shadow",
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[STEED] = "The Steed",
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[THIEF] = "The Thief",
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[TOWER] = "The Tower",
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[WARRIOR] = "The Warrior"
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};
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const int MW_RACE_SKILLS[RACE_COUNT][SKILL_COUNT] = {
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[ARGONIAN] = {
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[ALCHEMY] = 5,
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[ATHLETICS] = 15,
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[ILLUSION] = 5,
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[MEDIUM_ARMOR] = 5,
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[MYSTICISM] = 5,
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[SPEAR] = 5,
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[UNARMORED] = 5
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},
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[BRETON] = {
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[ALCHEMY] = 5,
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[ALTERATION] = 5,
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[CONJURATION] = 10,
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[ILLUSION] = 5,
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[MYSTICISM] = 10,
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[RESTORATION] = 10
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},
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[DARK_ELF] = {
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[ATHLETICS] = 5,
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[DESTRUCTION] = 10,
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[LIGHT_ARMOR] = 5,
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[LONG_BLADE] = 5,
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[MARKSMAN] = 5,
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[MYSTICISM] = 5,
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[SHORT_BLADE] = 10
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},
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[HIGH_ELF] = {
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[ALCHEMY] = 10,
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[ALTERATION] = 5,
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[CONJURATION] = 5,
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[DESTRUCTION] = 10,
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[ENCHANT] = 10,
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[ILLUSION] = 5
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},
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[IMPERIAL] = {
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[BLUNT_WEAPON] = 5,
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[HAND_TO_HAND] = 5,
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[LIGHT_ARMOR] = 5,
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[LONG_BLADE] = 10,
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[MERCANTILE] = 10,
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[SPEECHCRAFT] = 10
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},
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[KHAJIIT] = {
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[ACROBATICS] = 15,
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[ATHLETICS] = 5,
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[HAND_TO_HAND] = 5,
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[LIGHT_ARMOR] = 5,
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[SECURITY] = 5,
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[SHORT_BLADE] = 5,
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[SNEAK] = 5
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},
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[NORD] = {
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[AXE] = 10,
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[BLUNT_WEAPON] = 10,
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[HEAVY_ARMOR] = 5,
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[LONG_BLADE] = 5,
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[MEDIUM_ARMOR] = 10,
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[SPEAR] = 5
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},
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[ORC] = {
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[ARMORER] = 10,
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[AXE] = 5,
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[BLOCK] = 10,
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[HEAVY_ARMOR] = 10,
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[MEDIUM_ARMOR] = 10
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},
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[REDGUARD] = {
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[ATHLETICS] = 5,
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[AXE] = 5,
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[BLUNT_WEAPON] = 5,
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[HEAVY_ARMOR] = 5,
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[LONG_BLADE] = 15,
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[MEDIUM_ARMOR] = 5,
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[SHORT_BLADE] = 5
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},
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[WOOD_ELF] = {
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[ACROBATICS] = 5,
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[ALCHEMY] = 5,
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[LIGHT_ARMOR] = 10,
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[MARKSMAN] = 15,
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[SNEAK] = 10
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}
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};
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const int MW_RACE_ATTRS[RACE_COUNT][SEX_COUNT][ATTRIBUTE_COUNT] = {
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[ARGONIAN] = {
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[MALE] = {
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[WILLPOWER] = -10,
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[AGILITY] = +10,
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[SPEED] = +10,
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[ENDURANCE] = -10,
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[PERSONALITY] = -10
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},
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[FEMALE] = {
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[INTELLIGENCE] = +10,
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[ENDURANCE] = -10,
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[PERSONALITY] = -10
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}
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},
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[BRETON] = {
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[MALE] = {
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[INTELLIGENCE] = +10,
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[WILLPOWER] = +10,
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[AGILITY] = -10,
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[SPEED] = -10,
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[ENDURANCE] = -10
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},
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[FEMALE] = {
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[STRENGTH] = -10,
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[INTELLIGENCE] = +10,
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[WILLPOWER] = +10,
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[AGILITY] = -10,
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[ENDURANCE] = -10
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}
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},
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[DARK_ELF] = {
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[MALE] = {
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[WILLPOWER] = -10,
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[SPEED] = +10,
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[PERSONALITY] = -10
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},
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[FEMALE] = {
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[WILLPOWER] = -10,
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[SPEED] = +10,
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[ENDURANCE] = -10
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}
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},
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[HIGH_ELF] = {
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[MALE] = {
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[STRENGTH] = -10,
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[INTELLIGENCE] = +10,
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[SPEED] = -10
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},
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[FEMALE] = {
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[STRENGTH] = -10,
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[INTELLIGENCE] = +10,
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[ENDURANCE] = -10
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}
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},
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[IMPERIAL] = {
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[MALE] = {
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[WILLPOWER] = -10,
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[AGILITY] = -10,
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[PERSONALITY] = +10
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},
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[FEMALE] = {
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[AGILITY] = -10,
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[SPEED] = -10,
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[PERSONALITY] = +10
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}
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},
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[KHAJIIT] = {
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[MALE] = {
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[WILLPOWER] = -10,
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[AGILITY] = +10,
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[ENDURANCE] = -10
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},
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[FEMALE] = {
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[STRENGTH] = -10,
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[WILLPOWER] = -10,
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[AGILITY] = +10
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}
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},
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[NORD] = {
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[MALE] = {
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[STRENGTH] = +10,
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[INTELLIGENCE] = -10,
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[AGILITY] = -10,
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[ENDURANCE] = +10,
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[PERSONALITY] = -10
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},
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[FEMALE] = {
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[STRENGTH] = +10,
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[INTELLIGENCE] = -10,
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[WILLPOWER] = +10,
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[AGILITY] = -10,
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[PERSONALITY] = -10
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}
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},
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[ORC] = {
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[MALE] = {
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[STRENGTH] = +5,
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[INTELLIGENCE] = -10,
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[WILLPOWER] = +10,
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[AGILITY] = -5,
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[SPEED] = -10,
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[ENDURANCE] = +10,
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[PERSONALITY] = -10
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},
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[FEMALE] = {
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[STRENGTH] = +5,
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[WILLPOWER] = +5,
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[AGILITY] = -5,
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[SPEED] = -10,
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[ENDURANCE] = +10,
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[PERSONALITY] = -5
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}
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},
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[REDGUARD] = {
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[MALE] = {
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[STRENGTH] = +10,
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[INTELLIGENCE] = -10,
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[WILLPOWER] = -10,
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[ENDURANCE] = +10,
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[PERSONALITY] = -10
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},
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[FEMALE] = {
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[INTELLIGENCE] = -10,
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[WILLPOWER] = -10,
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[ENDURANCE] = +10
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}
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},
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[WOOD_ELF] = {
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[MALE] = {
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[STRENGTH] = -10,
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[WILLPOWER] = -10,
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[AGILITY] = +10,
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[SPEED] = +10,
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[ENDURANCE] = -10
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},
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[FEMALE] = {
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[STRENGTH] = -10,
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[WILLPOWER] = -10,
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[AGILITY] = +10,
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[SPEED] = +10,
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[ENDURANCE] = -10
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}
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}
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};
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const float MW_RACE_MAGICKA_BONUS[RACE_COUNT] = {
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[BRETON] = 0.5f,
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[HIGH_ELF] = 1.5f
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};
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const float MW_BIRTHSIGN_MAGICKA_BONUS[BIRTHSIGN_COUNT] = {
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[MAGE] = 0.5f,
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[APPRENTICE] = 1.5f,
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[ATRONACH] = 2.0f
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};
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enum MW_SPELL {
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BEGGARS_NOSE,
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BLESSED_TOUCH,
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BLESSED_WORD,
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BLOOD_OF_THE_NORTH,
|
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BOUND_DAGGER,
|
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CHAMELEON,
|
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DETECT_CREATURE,
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EYE_OF_NIGHT,
|
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FIRE_BITE,
|
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HEARTH_HEAL,
|
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SANCTUARY,
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SHIELD,
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STAR_CURSE,
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SUMMON_ANCESTRAL_GHOST,
|
||||
WATER_BREATHING,
|
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WATER_WALKING,
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SPELL_COUNT
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};
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const char* MW_SPELL_STR[] = {
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[BEGGARS_NOSE] = "Beggar's Nose",
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[BLESSED_TOUCH] = "Blessed Touch",
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[BLESSED_WORD] = "Blessed Word",
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[BLOOD_OF_THE_NORTH] = "Bld of the North",
|
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[BOUND_DAGGER] = "Bound Dagger",
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[CHAMELEON] = "Chameleon",
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[DETECT_CREATURE] = "Detect Creature",
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[EYE_OF_NIGHT] = "Eye of Night",
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[FIRE_BITE] = "Fire Bite",
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[HEARTH_HEAL] = "Hearth Heal",
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[SANCTUARY] = "Sanctuary",
|
||||
[SHIELD] = "Shield",
|
||||
[STAR_CURSE] = "Star-Curse",
|
||||
[SUMMON_ANCESTRAL_GHOST] = "Summon Ghost",
|
||||
[WATER_BREATHING] = "Water Breathing",
|
||||
[WATER_WALKING] = "Water Walking"
|
||||
};
|
||||
|
||||
#define STARTING_SPELL_COUNT 9
|
||||
const int MW_STARTING_SPELL[][3] = {
|
||||
{SANCTUARY, ILLUSION, 65},
|
||||
{CHAMELEON, ILLUSION, 65},
|
||||
{BOUND_DAGGER, CONJURATION, 56},
|
||||
{SUMMON_ANCESTRAL_GHOST, CONJURATION, 71},
|
||||
{WATER_WALKING, ALTERATION, 59},
|
||||
{SHIELD, ALTERATION, 65},
|
||||
{FIRE_BITE, DESTRUCTION, 56},
|
||||
{DETECT_CREATURE, MYSTICISM, 69},
|
||||
{HEARTH_HEAL, RESTORATION, 63}
|
||||
};
|
||||
|
||||
enum MW_ABILITY {
|
||||
AKAVIRI_DANGER_SENSE,
|
||||
CHARIOTEER,
|
||||
ELFBORN,
|
||||
FAY,
|
||||
IMMUNE_TO_FROST,
|
||||
IMMUNE_TO_POISON,
|
||||
LADYS_FAVOR,
|
||||
LADYS_GRACE,
|
||||
MAGICKA_BONUS,
|
||||
MOONCALF,
|
||||
RESIST_DISEASE,
|
||||
RESIST_FIRE,
|
||||
RESIST_MAGICKA,
|
||||
RESIST_POISON,
|
||||
RESIST_SHOCK,
|
||||
TROLLKIN,
|
||||
WARWYRD,
|
||||
WEAKNESS_TO_FIRE,
|
||||
WEAKNESS_TO_FROST,
|
||||
WEAKNESS_TO_MAGICKA,
|
||||
WEAKNESS_TO_SHOCK,
|
||||
WOMBBURN,
|
||||
ABILITY_COUNT
|
||||
};
|
||||
|
||||
const char *MW_ABILITY_STR[] = {
|
||||
[AKAVIRI_DANGER_SENSE] = "Akaviri Sense",
|
||||
[CHARIOTEER] = "Charioteer",
|
||||
[ELFBORN] = "Elfborn",
|
||||
[FAY] = "Fay",
|
||||
[IMMUNE_TO_FROST] = "Immune Frost",
|
||||
[IMMUNE_TO_POISON] = "Immune Poison",
|
||||
[LADYS_FAVOR] = "Lady's Favor",
|
||||
[LADYS_GRACE] = "Lady's Grace",
|
||||
[MAGICKA_BONUS] = "Magicka Bonus",
|
||||
[MOONCALF] = "Mooncalf",
|
||||
[RESIST_DISEASE] = "Resist Disease",
|
||||
[RESIST_FIRE] = "Resist Fire",
|
||||
[RESIST_MAGICKA] = "Resist Magicka",
|
||||
[RESIST_POISON] = "Resist Poison",
|
||||
[RESIST_SHOCK] = "Resist Shock",
|
||||
[TROLLKIN] = "Trollkin",
|
||||
[WARWYRD] = "Warwyrd",
|
||||
[WEAKNESS_TO_FIRE] = "Weakness Fire",
|
||||
[WEAKNESS_TO_FROST] = "Weakness Frost",
|
||||
[WEAKNESS_TO_MAGICKA] = "Weakness Magic",
|
||||
[WEAKNESS_TO_SHOCK] = "Weakness Shock",
|
||||
[WOMBBURN] = "Wombburn"
|
||||
};
|
||||
|
||||
enum MW_POWER {
|
||||
ADRENALINE_RUSH,
|
||||
ANCESTOR_GUARDIAN,
|
||||
BEAST_TONGUE,
|
||||
BERSERK,
|
||||
DRAGON_SKIN,
|
||||
EYE_OF_FEAR,
|
||||
LOVERS_KISS,
|
||||
MARAS_GIFT,
|
||||
MOONSHADOW,
|
||||
STAR_OF_THE_WEST,
|
||||
THUNDER_FIST,
|
||||
TOWER_KEY,
|
||||
VOICE_OF_THE_EMPEROR,
|
||||
WOAD,
|
||||
POWER_COUNT
|
||||
};
|
||||
|
||||
const char *MW_POWER_STR[] = {
|
||||
[ADRENALINE_RUSH] = "Adrenaline Rush",
|
||||
[ANCESTOR_GUARDIAN] = "Ancst. Guardian",
|
||||
[BEAST_TONGUE] = "Beast Tongue",
|
||||
[BERSERK] = "Berserk",
|
||||
[DRAGON_SKIN] = "Dragon Skin",
|
||||
[EYE_OF_FEAR] = "Eye of Fear",
|
||||
[LOVERS_KISS] = "Lover's Kiss",
|
||||
[MARAS_GIFT] = "Mara's Gift",
|
||||
[MOONSHADOW] = "Moonshadow",
|
||||
[STAR_OF_THE_WEST] = "Star / West",
|
||||
[THUNDER_FIST] = "Thunder Fist",
|
||||
[TOWER_KEY] = "Tower Key",
|
||||
[VOICE_OF_THE_EMPEROR] = "Voice / Emperor",
|
||||
[WOAD] = "Woad"
|
||||
};
|
||||
|
||||
const int MW_RACE_ABILITIES[RACE_COUNT][ABILITY_COUNT] = {
|
||||
[ARGONIAN] = {
|
||||
[IMMUNE_TO_POISON] = 1,
|
||||
[RESIST_DISEASE] = 1
|
||||
},
|
||||
[BRETON] = {
|
||||
[RESIST_MAGICKA] = 1,
|
||||
[MAGICKA_BONUS] = 1
|
||||
},
|
||||
[DARK_ELF] = {
|
||||
[RESIST_FIRE] = 1
|
||||
},
|
||||
[HIGH_ELF] = {
|
||||
[RESIST_DISEASE] = 1,
|
||||
[WEAKNESS_TO_SHOCK] = 1,
|
||||
[WEAKNESS_TO_FROST] = 1,
|
||||
[WEAKNESS_TO_FIRE] = 1,
|
||||
[WEAKNESS_TO_MAGICKA] = 1,
|
||||
[MAGICKA_BONUS] = 1
|
||||
},
|
||||
[NORD] = {
|
||||
[RESIST_SHOCK] = 1,
|
||||
[IMMUNE_TO_FROST] = 1
|
||||
},
|
||||
[ORC] = {
|
||||
[RESIST_MAGICKA] = 1
|
||||
},
|
||||
[REDGUARD] = {
|
||||
[RESIST_POISON] = 1,
|
||||
[RESIST_DISEASE] = 1
|
||||
},
|
||||
[WOOD_ELF] = {
|
||||
[RESIST_DISEASE] = 1
|
||||
}
|
||||
};
|
||||
const int MW_RACE_POWERS[RACE_COUNT][POWER_COUNT] = {
|
||||
[BRETON] = {
|
||||
[DRAGON_SKIN] = 1
|
||||
},
|
||||
[DARK_ELF] = {
|
||||
[ANCESTOR_GUARDIAN] = 1
|
||||
},
|
||||
[IMPERIAL] = {
|
||||
[STAR_OF_THE_WEST] = 1,
|
||||
[VOICE_OF_THE_EMPEROR] = 1
|
||||
},
|
||||
[KHAJIIT] = {
|
||||
[EYE_OF_FEAR] = 1
|
||||
},
|
||||
[NORD] = {
|
||||
[THUNDER_FIST] = 1,
|
||||
[WOAD] = 1
|
||||
},
|
||||
[ORC] = {
|
||||
[BERSERK] = 1
|
||||
},
|
||||
[REDGUARD] = {
|
||||
[ADRENALINE_RUSH] = 1
|
||||
},
|
||||
[WOOD_ELF] = {
|
||||
[BEAST_TONGUE] = 1
|
||||
}
|
||||
};
|
||||
const int MW_RACE_SPELLS[RACE_COUNT][SPELL_COUNT] = {
|
||||
[ARGONIAN] = {
|
||||
[WATER_BREATHING] = 1
|
||||
},
|
||||
[KHAJIIT] = {
|
||||
[EYE_OF_NIGHT] = 1
|
||||
}
|
||||
};
|
||||
|
||||
const int MW_BIRTHSIGN_ABILITIES[BIRTHSIGN_COUNT][ABILITY_COUNT] = {
|
||||
[WARRIOR] = {
|
||||
[WARWYRD] = 1
|
||||
},
|
||||
[MAGE] = {
|
||||
[FAY] = 1
|
||||
},
|
||||
[THIEF] = {
|
||||
[AKAVIRI_DANGER_SENSE] = 1
|
||||
},
|
||||
[LADY] = {
|
||||
[LADYS_FAVOR] = 1,
|
||||
[LADYS_GRACE] = 1
|
||||
},
|
||||
[STEED] = {
|
||||
[CHARIOTEER] = 1
|
||||
},
|
||||
[LORD] = {
|
||||
[TROLLKIN] = 1
|
||||
},
|
||||
[APPRENTICE] = {
|
||||
[ELFBORN] = 1
|
||||
},
|
||||
[ATRONACH] = {
|
||||
[WOMBBURN] = 1
|
||||
},
|
||||
[LOVER] = {
|
||||
[MOONCALF] = 1
|
||||
}
|
||||
};
|
||||
const int MW_BIRTHSIGN_POWERS[BIRTHSIGN_COUNT][POWER_COUNT] = {
|
||||
[RITUAL] = {
|
||||
[MARAS_GIFT] = 1
|
||||
},
|
||||
[LOVER] = {
|
||||
[LOVERS_KISS] = 1
|
||||
},
|
||||
[SHADOW] = {
|
||||
[MOONSHADOW] = 1
|
||||
},
|
||||
[TOWER] = {
|
||||
[TOWER_KEY] = 1
|
||||
}
|
||||
};
|
||||
const int MW_BIRTHSIGN_SPELLS[BIRTHSIGN_COUNT][SPELL_COUNT] = {
|
||||
[SERPENT] = {
|
||||
[STAR_CURSE] = 1
|
||||
},
|
||||
[LORD] = {
|
||||
[BLOOD_OF_THE_NORTH] = 1
|
||||
},
|
||||
[RITUAL] = {
|
||||
[BLESSED_WORD] = 1,
|
||||
[BLESSED_TOUCH] = 1
|
||||
},
|
||||
[TOWER] = {
|
||||
[BEGGARS_NOSE] = 1
|
||||
}
|
||||
};
|
||||
Loading…
Add table
Add a link
Reference in a new issue